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SKILLS: To increase a skill level by one step
costs a number of XP equal to the skill level you
want to attain multiplied by 5. For example, an
increase from skill level 2 to 3 costs 15 XP. You
can only increase a skill level one step at a time.
Learning a new skill (at skill level 1) costs
5 XP. Also, you must either have used the skill
and succeeded (without skill level) during the
session, or be instructed by a teacher (at skill
level 1 or more) during a Quarter Day.
TALENTS: To increase your rank in a talent by
one step costs a number of XP equal to the rank
you want to attain multiplied by 3. For example,
an increase from rank 1 to rank 2 costs 6 XP.
Learning a new talent (at rank 1) costs 3
XP. It also requires a Quarter Day of practice
and a successful Wits roll. You can make one
attempt per Quarter Day. If instructed by a
teacher with the talent, no roll is needed. You
cannot learn profession talents for other professions
than your own, and never kin talents.
MAGIC: To develop magical talents, you should
try to find a willing teacher with a higher rank
in the talent than you. Without a teacher, the
cost in XP for increasing the rank in a magical
talent or learning a new one is tripled. Read
more about magic in Chapter 6.
You can also change your Pride, your Dark Secret
and your relationships to the other PCs.
CHANGE YOUR PRIDE
If you activate your Pride in a skill roll, but
still fail, you must immediately erase your
Pride. You must then play one entire game session
without a Pride, and after that you get to
choose a new Pride for yourself. Read more on
how you use your Pride in Chapter 3.
CHANGE YOUR DARK SECRET
If you, after the end of a game session, feel
that your Dark Secret is no longer relevant,
you can erase it and come up with a new one.
Perhaps your secret has been revealed, or the
ominous threat is no longer an issue. Come
up with a new Dark Secret together with the
GM. Try to connect the new Dark Secret to
something that has happened during the
course of the game.
CHANGE RELATIONSHIPS
After the end of a game session, you are free to
redefine your relationships to the other PCs as
you see fit.
DEVELOP YOUR
CHARACTER
Experience Points are not the only way to
change your PC during the course of the game.
REPUTATION
As an adventurer in the Forbidden Lands,
word of your deeds will spread far and wide –
assuming you live long enough. This is represented
by your Reputation score, which will
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chapter 2