Forbidden Lands Players Handbook
COMBAT & DAMAGE 83Rounds & Initiative 83Slow & Fast Actions 85Zones & Range 86Ambushes & Sneak Attacks 90Close Combat 90Ranged Combat 97Social Conflict 98Weapons 100Damage 104Broken 107Recovery 108Critical Injuries 108Conditions 111Fear 112Darkness 112Falling 113Drowning 113Poison 113Disease 114Riding Animals 115MAGIC 116Spells 116General Spells 120Healing 123Shapeshifting 125Awareness 128Symbolism 130Stone Song 133Blood Magic 137Death Magic 139JOURNEYS 143The Map 143Quarters of the Day 144Hike 145Lead the Way 147Keep Watch 149Forage 150Hunt 151Fish 153Make Camp 154Rest 155Sleep 156Explore 157Sea Travel 157THE STRONGHOLD 158Establishing a Stronghold 158Effects of a Stronghold 159Functions & Hirelings 160Keeping Watch 164Upkeep 164Functions 165Hirelings 173Events at the Stronghold 175Battles at the Stronghold 175GEAR 179CRITICAL INJURIES 1963contents
INTRODUCTIONDid you hear the story of the Forbidden Lands? Beyond themountains, beyond the mists of the north? Once, it was calledthe Ravenland, our promised land. These days, strange creatureshaunt those valleys, beasts that should not be, for theland is cursed.Once, Zygofer the Spellbinder was oneof us, leading the passage through themountains into the new land. But whenfaced by the savage orcs, he opened dark gates toseek the help of demons. That was his undoing.Zygofer turned on us and placed himself on thethrone of the Ravenland, his daughter Theraniaby his side.To keep their vile corruption from spreading,our wise king built a great wall across the mountainpass and forbade all to ever speak of what hadhappened. Since then, the Spellbinder’s domain isknown as the Forbidden Lands.To this day, the demon-king and his daughterstill rule there. Using the feared Rust Brothers,and the demonic Blood Mist sucking the life out ofanyone who dared stray too far from their hearth,Zygofer and Therania have kept the human folkswho still live north of the wall under their heel.Yet, not all is lost. For now, the Blood Mist haslifted and there are those who dare defy the demon-kingand his daughter. Adventurers. Treasurehunters. Scoundrels. Not heroes, far from it,but men and women who dare travel the land asthey choose and make their own mark on it, unboundby any fate or story set for them. They huntfor ancient treasures, they fight whomsoever getsin their way, they build a new world for themselveson the ruins of the old.They are the raiders of the Forbidden Lands.FORBIDDENLANDSWelcome to Forbidden Lands. In this tabletoproleplaying game, you are not heroes sent onmissions dictated by others – instead, you areraiders and rogues bent on making your ownmark on a cursed world. You will wander thewild lands, discover lost tombs, fight mon-4chapter 1
- Page 1 and 2: pl ay er’s h a ndbook
- Page 3: CONTENTSINTRODUCTION 4Forbidden Lan
- Page 7 and 8: lifted. You, and other restless sou
- Page 9 and 10: RAVENLAND -THE FORBIDDENLANDRavenla
- Page 11 and 12: placed on the map if one of your ad
- Page 13 and 14: are not necessary to play Forbidden
- Page 15 and 16: YOUR ADVENTURERVincerra lay dead be
- Page 17 and 18: Alderland who invaded Ravenland aga
- Page 19 and 20: DWARFIn the beginning, the god Huge
- Page 21 and 22: stomach it. They couldn’t stand t
- Page 23 and 24: froth washing your face. The night
- Page 25 and 26: FIGHTERYou have followed the way of
- Page 27 and 28: MINSTRELWhen the road is long, when
- Page 29 and 30: RIDERThe legends say that the anima
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
COMBAT & DAMAGE 83
Rounds & Initiative 83
Slow & Fast Actions 85
Zones & Range 86
Ambushes & Sneak Attacks 90
Close Combat 90
Ranged Combat 97
Social Conflict 98
Weapons 100
Damage 104
Broken 107
Recovery 108
Critical Injuries 108
Conditions 111
Fear 112
Darkness 112
Falling 113
Drowning 113
Poison 113
Disease 114
Riding Animals 115
MAGIC 116
Spells 116
General Spells 120
Healing 123
Shapeshifting 125
Awareness 128
Symbolism 130
Stone Song 133
Blood Magic 137
Death Magic 139
JOURNEYS 143
The Map 143
Quarters of the Day 144
Hike 145
Lead the Way 147
Keep Watch 149
Forage 150
Hunt 151
Fish 153
Make Camp 154
Rest 155
Sleep 156
Explore 157
Sea Travel 157
THE STRONGHOLD 158
Establishing a Stronghold 158
Effects of a Stronghold 159
Functions & Hirelings 160
Keeping Watch 164
Upkeep 164
Functions 165
Hirelings 173
Events at the Stronghold 175
Battles at the Stronghold 175
GEAR 179
CRITICAL INJURIES 196
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contents