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Forbidden Lands Players Handbook

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COINS IN

THE FORBIDDEN LANDS

Silver coins are the common

currency in the Forbidden

Lands. There are no silver

mines in the land and no is one

coining silver here. Instead, the

coins now used are old and

worn remains from the Alder

Wars. Even copper coins come

from Alderland in the south,

although these are used less

often as common folk tend

to exchange services directly

instead. There are some gold

deposits in the Forbidden

Lands, and gold from these are

used for trade alongside old

gold coins. Anyone trading with

gold coins is wise to check their

weight personally.

ENCUMBRANCE

You can carry a number of regular items

equal to double your Strength. Use your base

Strength score, not the temporary rating reduced

by taking damage (see page 104).

HEAVY & LIGHT ITEMS

An item designated as HEAV Y counts as two

regular items, and will take up two rows on

your character sheet instead of one. At the

opposite end of the spectrum, there are items

that are designated as LIGHT – they count as

half of a regular item, and so you can list two

LIGHT items on one row on your sheet.

TINY ITEMS

Items that are even smaller than LIGHT are

called TINY. They are so small they don’t affect

your encumbrance at all. The rule of thumb is:

if the item can be hidden in a closed fist, it’s

TINY. TINY items also need to be listed on your

character sheet.

is used. Ten copper coins equal one silver, and

ten silver coins equal one gold coin.

You roll a die determined by your profession

to see how much silver you have at the start of

the game. Starting gear is free, but you can buy

extra gear at the start of the game if you’d like.

COINS: Single coins count as TINY items and

don’t encumber you. However, 100 coins count

as a LIGHT item, 200 coins count as a normal

item, and 400 coins count as a HEAV Y item.

OVER ENCUMBERED

You can temporarily carry more than your normal

encumbrance limit (Strength x 2 items). In

this case, you need to make a roll for the EN-

DURANCE skill whenever you want to RUN in

a round of combat (see page 88) or HIKE for a

37

your adventurer

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