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that case you only use the associated attribute
for the skill in question, and gear. Read more
about how skills work in the next chapter.
STARTING SKILL LEVELS: When you create
your player character, you distribute a number
of points to your skills. How many points is
determined by your age – see the table below.
You can assign up to three points to each of
the skills listed for your profession. You can
assign a single point each to any other skills
you choose. You can increase your skill levels
during the game (see page 39).
start of the game, you get a number of talents
that depend on your kin, your profession and
your age:
✥✥
Your kin talent
✥✥
A profession talent of your choice
✥✥
A number of general talents of your choice
depending on your age (see below)
Every talent has three ranks. You normally
start the game with rank 1 in each talent, but
you can choose to forgo one general talent for
starting the game with rank 2 in another. You
can increase your talent levels and learn new
talents during the game.
AGE
SKILL POINTS
Young 8
Adult 10
Old 12
AGE
GENERAL TALENTS
Young 1
Adult 2
Old 3
EXAMPLE
Josie has 10 skill points to spend and gives her
half-elf Sorcerer MELEE 1, CRAFTING 2, LORE
3, INSIGHT 2, and MANIPULATION 2.
MAGIC TALENTS: A special category of the
profession talents are the magic talents. These
are needed to cast spells and are generally only
available to Druids and Sorcerers. Read more
about magic in Chapter 6.
TALENTS
Talents are tricks and abilities that give you a
small advantage in the game. They are more
specialized than skills and provide you with a
way of fine-tuning your character. Talents are
described in Chapter 4. There are also special
talents for your kin and your profession. At the
EXAMPLE
Josie’s character gets the PSYCHIC POWER
kin talent and chooses the PATH OF BLOOD
professional talent. As an adult, she gets to
choose two general talents. She uses one to
increase her rank in PATH OF BLOOD to 2,
and the other to get rank 1 in LIGHTNING
FAST.
33
your adventurer