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Forbidden Lands Players Handbook

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D66 INJURY LETHAL TIME

LIMIT

11–12 Bleeding

forehead

CRITICAL INJURIES – SLASH WOUNDS

EFFECTS DURING HEALING

No – None. –

HEALING

TIME

13–14 Severed nose No – –1 to MANIPULATE. D6

15–16 Severed finger No – Two-handed weapons cannot

D6

be used.

21–22 Severed toe No – To RUN becomes a slow 2D6

action.

23–24 Bleeding thigh No – To RUN becomes a slow D6

action.

25–26 Slashed mouth No – –2 to MANIPULATE. D6

31–32 Severed

tendon

33–34 Wounded

shoulder

No – To RUN becomes a slow

action.

No – Two-handed weapons cannot

be used.

35–36 Severed ear No – –1 to SCOUTING. D6

41–42 Slashed eye No – –2 to MARKSMANSHIP and 2D6

SCOUTING.

43–44 Punctured lung Yes D6 days –2 to ENDURANCE and MOVE D6

45–46 Severed foot Yes D6 days To RUN becomes a slow

action.

51–52 Bleeding gut Yes D6

hours

53–54 Ruptured

intestines

Yes

D6

hours

55–56 Severed arm Yes, –1 D6

hours

61–62 Severed leg Yes, –1 D6

hours

63–64 Slit throat Yes, –1 D6

turns

1 point of damage at each

roll for MIGHT, MOVE and

MELEE.

Disease with

Virulence 6.

Two-handed weapons cannot

be used.

To RUN becomes a slow

action.

2D6

2D6

Permanent

D6

2D6

–2 to ENDURANCE. D6

65 Cleft skull Yes – You die immediately. –

66 Decapitation Yes – Your head leaves your body. –

Permanent

Permanent

196

critical injuries

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