Forbidden Lands Players Handbook
TALENT TOOLS EFFECTChef, Smith Forge Makes it possible to cook 2D6 units of Food in aQuarter Day.Chef, Smith Forge Gear Bonus +1 when cooking Food.Smith Forge –– – –Smith Forge –Smith Forge –Smith Forge –Smith Forge Gear Bonus +2 to Hunting during journeys.Master of the KnifeGear Bonus +1 to Hunting during journeys.Hunt– Saw, hammer Contains 10 units of Water or other liquid.– Fire Contains one unit of Water or other liquid.Tailor or TannerTailor or TannerKnife, needle andthreadKnife, needle andthreadRoom for two. Gear Bonus +2 to Making Campduring journeys.Room for six Gear Bonus +2 to Making Campduring journeys.Smith, Tailor Hammer, Forge Gear Bonus +1 to Fishing during journeys.Tailor Knife Gear Bonus +2 to Fishing during journeys.Smith, Builder Forge Can be used as ingredient in spells.Smith Forge Can be used as ingredient in spells.– – Can be used by Symbolists.Pathfinder Ink and Quill Can be used as ingredient in spells.Smith, Builder Forge Gear Bonus +2 to Scouting at Long range.Smith Forge Can be used as ingredient in spells.Builder Forge Can be used as ingredient in spells.Smith Forge Can be used as ingredient in spells.Path of theSongKnifeGear Bonus +1 to Performance.185gear
TRADE GOODS, CONT.ITEM PRICE SUPPLY WEIGHT RAW MATERIALS TIMEHorn 3 silver Common Normal 1 Wood oranimal hornOne DayLyre 5 silver Uncommon Normal 1 Wood, 1/4 One WeekClothHarp 8 silver Rare Heavy 2 Wood, 1/2 Two WeeksClothDrum 18 copper Common Normal 1 Wood, 1/2 One DayLeatherLethal Poison 5 silver Rare Tiny 1 Herbs Quarter DayParalyzing 4 silver Rare Tiny 1 Herbs Quarter DayPoisonSleeping Poison 3 silver Rare Tiny 1 Herbs Quarter DayHallucinogenicPoison4 silver Rare Tiny 1 Herbs Quarter DayMELEE WEAPONSWEAPON PRICE SUPPLY WEIGHT RAW MATERIALSKnife 1 silver Common Light 1/2 Iron, 1/2 WoodDagger 2 silver Common Light 1/2 Iron, 1/2 LeatherFalchion 4 silver Common Normal 1 Iron, 1/2 LeatherShortsword 6 silver Common Normal 1 Iron, 1/2 LeatherBroadsword 10 silver Common Normal 2 Iron, 1/2 LeatherLongsword 18 silver Uncommon Heavy 3 Iron, 1/2 LeatherTwo-Handed Sword 4 gold Rare Heavy 4 Iron, 1 LeatherScimitar 8 silver Uncommon Normal 1 Iron, 1/2 LeatherHandaxe 2 silver Common Normal 1/2 Iron, 1 WoodBattleaxe 6 silver Uncommon Heavy 1 Iron, 1 WoodTwo-Handed Axe 24 silver Uncommon Heavy 2 Iron, 2 WoodMace 4 silver Common Normal 1 Iron, 1 Wood186chapter 9
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- Page 137 and 138: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 139 and 140: ✥✥✥✥DUR ATION: ImmediateING
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- Page 145 and 146: OTHER MAPSThe map of the ForbiddenL
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- Page 153 and 154: D6 MISHAP EFFECT1 Sprainedankle2 Lo
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- Page 157 and 158: combat or other similar activity, y
- Page 159 and 160: THE STRONGHOLDGermond licked the na
- Page 161 and 162: STRONGHOLD FLAWSD6 FLAW1 The roof i
- Page 163 and 164: NON-PAYMENTD6 EFFECT1 The hireling
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- Page 167 and 168: LIST OF FUNCTIONSFUNCTION RAW MATER
- Page 169 and 170: In this case, a defenseless person
- Page 171 and 172: units of MEAT per cow. If you have
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- Page 177 and 178: DEFENSE RATINGThe PCs take part in
- Page 179 and 180: EVENTS DURING THE BATTLED6 EVENT1 A
- Page 181 and 182: TALENTS: Items are classified as AD
- Page 183 and 184: TRADE GOODSITEM PRICE SUPPLY WEIGHT
- Page 185: TRADE GOODS, CONT.ITEM PRICE SUPPLY
- Page 189 and 190: MELEE WEAPONS, CONT.WEAPON PRICE SU
- Page 191 and 192: SHIELDS & ARMOR, CONT.ITEM PRICE SU
- Page 193 and 194: TOOLSTOOLS PRICE SUPPLY WEIGHT RAW
- Page 195 and 196: RAW MATERIALS, CONT.RAW MATERIAL PR
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- Page 199 and 200: CRITICAL INJURIES - STAB WOUNDSD66
- Page 201 and 202: CRITICAL INJURIES - HORRORD66 TRAUM
- Page 203 and 204: RELATIONSHIPSPC 1:PC 2:PC 3:PC 4:GE
- Page 205 and 206: INDEXAAdaptive 62Advanced Close Com
- Page 207 and 208: Inner Peace 62Innkeeper 174Insight
- Page 209: Spell Ranks 117Spells 116Stab 92Sta
TALENT TOOLS EFFECT
Chef, Smith Forge Makes it possible to cook 2D6 units of Food in a
Quarter Day.
Chef, Smith Forge Gear Bonus +1 when cooking Food.
Smith Forge –
– – –
Smith Forge –
Smith Forge –
Smith Forge –
Smith Forge Gear Bonus +2 to Hunting during journeys.
Master of the Knife
Gear Bonus +1 to Hunting during journeys.
Hunt
– Saw, hammer Contains 10 units of Water or other liquid.
– Fire Contains one unit of Water or other liquid.
Tailor or Tanner
Tailor or Tanner
Knife, needle and
thread
Knife, needle and
thread
Room for two. Gear Bonus +2 to Making Camp
during journeys.
Room for six Gear Bonus +2 to Making Camp
during journeys.
Smith, Tailor Hammer, Forge Gear Bonus +1 to Fishing during journeys.
Tailor Knife Gear Bonus +2 to Fishing during journeys.
Smith, Builder Forge Can be used as ingredient in spells.
Smith Forge Can be used as ingredient in spells.
– – Can be used by Symbolists.
Pathfinder Ink and Quill Can be used as ingredient in spells.
Smith, Builder Forge Gear Bonus +2 to Scouting at Long range.
Smith Forge Can be used as ingredient in spells.
Builder Forge Can be used as ingredient in spells.
Smith Forge Can be used as ingredient in spells.
Path of the
Song
Knife
Gear Bonus +1 to Performance.
185
gear