Forbidden Lands Players Handbook
The attackers can choose between these losses:✥✥✥✥✥✥✥✥20 soldiers are Broken. Roll for criticalinjuries as needed.The commander of the attackers is Broken.Roll for a critical injury as needed.The attacker’s battering ram is broken.A monster is defeated.SIEGEIf your stronghold is surrounded and besieged,you cannot leave it without being attacked. Inthis situation, your hirelings cannot buy FOODand WATER for themselves – instead, everyonein the castle must consume whatever you havestored in the stronghold. As a general rule, fivehirelings need to consume one unit of FOODper day, or they will become HUNGRY. If youhave a WELL, you all have free access to WATEReven during a siege – if not, you will need toprovide WATER for your hirelings too.BREAKING A SIEGE: To break a siege, you mustsally forth and attack the besiegers. This is verydangerous, as your Defense Rating will be lower– it takes 20 GUARDS instead of 10 to gaina point of Defense Rating, and the RAMPARTS,PORTCULLIS, GUARD TOWER, and MOAT functionshave no effect. The attackers, for theirpart, cannot use ladders or battering rams insuch a battle on open ground.YOUR ADVENTURERSIN THE BATTLEIf your PCs are present and take part in the battleat the stronghold, you can affect the result. Eachof your adventurers provides the stronghold withone point of Defense Rating. Also, your adventurerscan be subjected to individual events thatare played out using the normal combat rules.At least once per turn, the GM rolls on thetable below. It is up to the GM to decide whichPC is affected. Play out the personal combat– or combats – before moving on to the nextturn of the larger battle. Note that the eventcan lead to a PC or NPC being Broken, whichin turn can affect Attack or Defense Ratings.The results in the table should primarily beseen as inspiration and will need to be adaptedto the situation. The GM is also allowed todisregard the table and make up her own challengesfor her adventurers during the battle atthe stronghold.EXAMPLENirmena’s and Tyrgar’s stronghold is attackedby some 90 savage orcs led by the chieftain, Geldad.The stronghold has R AMPARTS and 20GUARDS, which gives a total Defense Ratingof 5 (one for the adventurers, +2 for the RAM-PARTS and +2 for the GUARDS). The attackershave a battering ram and thus get Attack Rating7 (5 for the number of attackers, +1 for theram and +1 for Geldad himself).In the first turn of the battle, the players rollone x while the GM rolls two. The GM choosesto have 20 orcs be cut down, decreasing thenumber of remaining attackers to 70 and theAttack Rating to 6. The players choose to havethe R AMPARTS damaged and then breached,reducing the Defense Rating to 3.The first turn is over, and it’s time to seewhat happens to Tyrgar and Nirmena themselves.The GM rolls a five, and lets the eventhappen to Nirmena. She suddenly finds her-177the stronghold
EVENTS DURING THE BATTLED6 EVENT1 A PC is pushed and falls D6+2 meters (see page 113 for falling damage).2 A PC is suddenly surrounded by D3+1 enemies. She must stand her groundfor two rounds of close combat before help arrives.3 A PC finds herself face-to-face with an attacker and must fight him in closecombat.4 A PC gets the opportunity to push down the attackers’ ladders or throw rocksat them. Make a MIGHT roll. Success means that D3 attackers are Broken.5 A PC suddenly finds herself face-to-face with the commander of the attackers.Resolve a close combat between them until only one remains standing,preferably in a dramatic location in the stronghold.6 Two PCs confront a powerful enemy together. It can be a monster or thecommander of the attackers.self face-to-face with Geldad himself on theramparts! If she defeats the orc chieftain, shemight turn the tide of the battle and save thestronghold from destruction…VARIED FORCESThe rules for battles at the strongholdare designed to be fast and easy touse, and therefore make no differencebetween different types of soldiers. Ifyou prefer a more detailed approach,you can use the following rules.Add the Strength rating to theskill level in MELEE or MARKSMANSHIP(whichever is higher) of a typical soldierin the force. The sum is the soldier’sCombat Rating. Divide 50 by theCombat Rating (rounding up) to getthe number of soldiers in a BASE UNITof defenders. Divide 100 by the CombatRating (rounding up) to get the numberof soldiers in a base unit of attackers.Each base unit gives a +1 to theDefense or Attack Rating of the force.The maximum bonus is still +5. Eachpoint of lost Defense or Attack Ratingduring the battle means that a numberof soldiers equal to one base unit havebeen Broken.For example, a force of attackingsoldiers with Strength 4 and skill level 3in MELEE (Combat Rating 7) has a baseunit size of 15 (100 divided by 7, roundedup). If the force loses 2 points of AttackRating, 30 soldiers are Broken.178chapter 8
- Page 127 and 128: HAWK’S EYE✥✥RANK 1✥✥RANGE
- Page 129 and 130: and Empathy drop to 1 each while in
- Page 131 and 132: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 133 and 134: ✥✥RANK 2✥✥✥✥RANGE: Shor
- Page 135 and 136: 134chapter 6
- Page 137 and 138: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 139 and 140: ✥✥✥✥DUR ATION: ImmediateING
- Page 141 and 142: ✥✥RANK 1✥✥✥✥✥✥RANGE
- Page 143 and 144: and Durable effects can be chosen s
- Page 145 and 146: OTHER MAPSThe map of the ForbiddenL
- Page 147 and 148: two hexagons per Quarter Day in OPE
- Page 149 and 150: D66 MISHAP EFFECTLEADING THE WAY MI
- Page 151 and 152: rolls for a random encounter or int
- Page 153 and 154: D6 MISHAP EFFECT1 Sprainedankle2 Lo
- Page 155 and 156: FISH in the same location, which me
- Page 157 and 158: combat or other similar activity, y
- Page 159 and 160: THE STRONGHOLDGermond licked the na
- Page 161 and 162: STRONGHOLD FLAWSD6 FLAW1 The roof i
- Page 163 and 164: NON-PAYMENTD6 EFFECT1 The hireling
- Page 165 and 166: UNGUARDED STRONGHOLDD6 EVENT1 A loc
- Page 167 and 168: LIST OF FUNCTIONSFUNCTION RAW MATER
- Page 169 and 170: In this case, a defenseless person
- Page 171 and 172: units of MEAT per cow. If you have
- Page 173 and 174: ✥✥✥✥✥✥✥✥✥✥REQUI
- Page 175 and 176: ✥✥✥✥SALARY: 1 silverSUPPLY:
- Page 177: DEFENSE RATINGThe PCs take part in
- Page 181 and 182: TALENTS: Items are classified as AD
- Page 183 and 184: TRADE GOODSITEM PRICE SUPPLY WEIGHT
- Page 185 and 186: TRADE GOODS, CONT.ITEM PRICE SUPPLY
- Page 187 and 188: TRADE GOODS, CONT.ITEM PRICE SUPPLY
- Page 189 and 190: MELEE WEAPONS, CONT.WEAPON PRICE SU
- Page 191 and 192: SHIELDS & ARMOR, CONT.ITEM PRICE SU
- Page 193 and 194: TOOLSTOOLS PRICE SUPPLY WEIGHT RAW
- Page 195 and 196: RAW MATERIALS, CONT.RAW MATERIAL PR
- Page 197 and 198: D66 INJURY LETHAL TIMELIMIT11-12 Bl
- Page 199 and 200: CRITICAL INJURIES - STAB WOUNDSD66
- Page 201 and 202: CRITICAL INJURIES - HORRORD66 TRAUM
- Page 203 and 204: RELATIONSHIPSPC 1:PC 2:PC 3:PC 4:GE
- Page 205 and 206: INDEXAAdaptive 62Advanced Close Com
- Page 207 and 208: Inner Peace 62Innkeeper 174Insight
- Page 209: Spell Ranks 117Spells 116Stab 92Sta
EVENTS DURING THE BATTLE
D6 EVENT
1 A PC is pushed and falls D6+2 meters (see page 113 for falling damage).
2 A PC is suddenly surrounded by D3+1 enemies. She must stand her ground
for two rounds of close combat before help arrives.
3 A PC finds herself face-to-face with an attacker and must fight him in close
combat.
4 A PC gets the opportunity to push down the attackers’ ladders or throw rocks
at them. Make a MIGHT roll. Success means that D3 attackers are Broken.
5 A PC suddenly finds herself face-to-face with the commander of the attackers.
Resolve a close combat between them until only one remains standing,
preferably in a dramatic location in the stronghold.
6 Two PCs confront a powerful enemy together. It can be a monster or the
commander of the attackers.
self face-to-face with Geldad himself on the
ramparts! If she defeats the orc chieftain, she
might turn the tide of the battle and save the
stronghold from destruction…
VARIED FORCES
The rules for battles at the stronghold
are designed to be fast and easy to
use, and therefore make no difference
between different types of soldiers. If
you prefer a more detailed approach,
you can use the following rules.
Add the Strength rating to the
skill level in MELEE or MARKSMANSHIP
(whichever is higher) of a typical soldier
in the force. The sum is the soldier’s
Combat Rating. Divide 50 by the
Combat Rating (rounding up) to get
the number of soldiers in a BASE UNIT
of defenders. Divide 100 by the Combat
Rating (rounding up) to get the number
of soldiers in a base unit of attackers.
Each base unit gives a +1 to the
Defense or Attack Rating of the force.
The maximum bonus is still +5. Each
point of lost Defense or Attack Rating
during the battle means that a number
of soldiers equal to one base unit have
been Broken.
For example, a force of attacking
soldiers with Strength 4 and skill level 3
in MELEE (Combat Rating 7) has a base
unit size of 15 (100 divided by 7, rounded
up). If the force loses 2 points of Attack
Rating, 30 soldiers are Broken.
178
chapter 8