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DEFENSE RATING
The PCs take part in the defense
+1 (regardless of number)
Every 10 GUARDS in the stronghold (round up) +1 (to a maximum of +5)
The GUARDS are HUNGRY –1
The stronghold has R AMPARTS +2
The stronghold has a PORTCULLIS +1
The stronghold has a GUARD TOWER +1
The stronghold has a MOAT +1
ing. To fight on, a force must have at least 1
left in the Defense or Attack Rating. If the
battle continues, roll again as per above, turn
after turn, until one side surrenders or is completely
defeated (its Defense or Attack Rating
hits zero).
LOSSES
Each rolled x means losses on the opposing
side. The side suffering the losses gets to decide
what each lost point of Defense or Attack
Rating means:
The defenders of the stronghold can choose between
these losses:
✥✥
Ten GUARDS in the stronghold are Broken.
Roll for critical injuries as needed.
✥✥
The R AMPARTS of the stronghold are damaged
and only give +1 to the Defense Rating.
✥✥
Damaged R AMPARTS are breached and give
no more bonuses to the Defense Rating.
The raw materials remain and can be used
to rebuild the R AMPARTS.
✥✥
The PORTCULLIS of the stronghold is destroyed.
The raw materials remain and can
be used to rebuild it.
ATTACK RATING
For every 20 attackers (round up) +1 (to a maximum of +5)
The attackers are led by a commander +1
The attackers have ladders or grappling hooks +1
The attackers have a battering ram +1
The attackers have a monster in their force
+1 per monster
Some of the attackers can fly +1
.
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chapter 8