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TANNER
Staffs the TANNERY. Can also craft leather armor
and other leather items. A TANNER’S CRAFTING
rolls succeed automatically, with one x.
✥✥
✥✥
SALARY: 6 copper
SUPPLY: Uncommon
TAILOR
Staffs the TAILOR SHOP. Can also sew clothes and
other items made from cloth. A TAILOR’S CRAFT-
ING rolls succeed automatically, with one x.
✥✥
✥✥
SALARY: 8 copper
SUPPLY: Common
EVENTS AT THE
STRONGHOLD
If you live long enough to become skilled and
rich adventurers with a stronghold of your
own, chances are high that word of your deeds
will spread across the Forbidden Lands. But
fame comes with a cost. As your Reputation
scores rise, the risk increases that your stronghold
will attract unwelcome visitors.
Approximately once per week, or whenever
the GM feels it’s appropriate, she rolls for an
event at your stronghold. The table of events is to
be found on page 12 in the Gamemaster’s Guide,
as it should not be read in advance by the players.
The GM should only roll on this table when
your stronghold is guarded, either by yourselves
or by hired GUARDS. For what happens to an unguarded
stronghold, see page 164, above.
Note that some functions, such as the
GALLOWS, can affect the event roll, as can
some results from the non-payment table for
hirelings (see page 162, above).
BATTLES AT THE
STRONGHOLD
One day, enemies might come to your gates to
conquer your stronghold. When this happens,
you need to be ready to defend it. When an enemy
force attacks your stronghold in large numbers,
one of the players rolls dice against the
GM to determine the outcome of the battle.
If your adventurers are present, they can affect
the result (see below).
The Attack Rating of the attackers is measured
against the Defense Rating of your stronghold.
Use the tables below to calculate these
scores. If no adventurers and no GUARDS are present,
there is no battle – the attacker automatically
succeeds at conquering your stronghold.
RESOLUTION
The battle is resolved in several turns. In each
turn, a player rolls dice for the defense, and the
GM rolls for the attackers. Roll as many Base
Dice as the Defense or Attack Rating. Each x
means that the side inflicts losses (see below) on
the opposing side. All players and the GM can
help out to describe what happens in the battle!
Each x rolled means that the Defense
or Attack Rating of the opposing side is decreased
by one. When a turn is over, each side
must decide whether to give up or keep fight-
175
the stronghold