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REQUIREMENT: The BUILDER talent
RAW MATERIALS: 100 WOOD
TOOLS: Saw, hammer
TIME: Two days
EFFECT: Can turn up to a dozen units
of WOOL into an equal number of units
of CLOTH per Quarter Day, assuming the
TAILOR SHOP is staffed by a PC or an NPC
with the TAILOR talent or the hireling of
the same name. Also gives a Gear Bonus
+2 to CRAFTING clothes and other cloth
items.
TANNERY
Here, artisans can create leather from skin and
fur, and use leather to fashion armor and clothes.
Your stronghold can have several tanneries.
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REQUIREMENT: –
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RAW MATERIALS: 100 WOOD
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TOOLS: Saw, hammer
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TIME: Two days
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EFFECT: In each Quarter Day in which
the TANNERY is staffed by a PC or NPC
with the TANNER talent, or a hireling of
the same same name, up to a dozen units
of PELTS can be converted into an equal
amount of LEATHER.
TRAINING GROUNDS
An open field were you can hone your close
combat skills, practicing against each other or
against wooden figures.
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REQUIREMENT: –
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R AW Materials: 40 WOOD
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TOOLS: Saw, hammer
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TIME: Two days
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EFFECT: If you practice on the TRAINING
GROUNDS for a Quarter Day, you gain
one extra XP that can only be used to
increase your MELEE skill level. Mark
this XP next to the MELEE skill on your
character sheet. You can only gain one
such bonus XP between each skill level
increase.
VAULT
Once you have gathered valuable treasures
from the ruins of the Forbidden Lands, you’ll
need a place to keep them safe.
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REQUIREMENT: The BUILDER talent
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RAW MATERIALS: 200 STONE, 100 WOOD,
10 IRON
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TOOLS: Sledgehammer, pickaxe, saw,
hammer
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TIME: Two weeks
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EFFECT: In the VAULT, valuables can be
stored safely. The ironclad wooden door
has Armor Rating 12 and can take 50
points of damage before giving in.
WELL
With a well in the stronghold, you’ll never go
thirsty.
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REQUIREMENT: –
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R AW Materials: 50 STONE
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TOOLS: Sledgehammer, shovel
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TIME: Two weeks
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EFFECT: Everyone in the stronghold has
free access to WATER and can fill their
waterskins to Resource Die D12 at any
time.
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chapter 8