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Forbidden Lands Players Handbook

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REQUIREMENT: The BUILDER talent

RAW MATERIALS: 100 WOOD

TOOLS: Saw, hammer

TIME: Two days

EFFECT: Can turn up to a dozen units

of WOOL into an equal number of units

of CLOTH per Quarter Day, assuming the

TAILOR SHOP is staffed by a PC or an NPC

with the TAILOR talent or the hireling of

the same name. Also gives a Gear Bonus

+2 to CRAFTING clothes and other cloth

items.

TANNERY

Here, artisans can create leather from skin and

fur, and use leather to fashion armor and clothes.

Your stronghold can have several tanneries.

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REQUIREMENT: –

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RAW MATERIALS: 100 WOOD

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TOOLS: Saw, hammer

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TIME: Two days

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EFFECT: In each Quarter Day in which

the TANNERY is staffed by a PC or NPC

with the TANNER talent, or a hireling of

the same same name, up to a dozen units

of PELTS can be converted into an equal

amount of LEATHER.

TRAINING GROUNDS

An open field were you can hone your close

combat skills, practicing against each other or

against wooden figures.

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REQUIREMENT: –

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R AW Materials: 40 WOOD

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TOOLS: Saw, hammer

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TIME: Two days

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EFFECT: If you practice on the TRAINING

GROUNDS for a Quarter Day, you gain

one extra XP that can only be used to

increase your MELEE skill level. Mark

this XP next to the MELEE skill on your

character sheet. You can only gain one

such bonus XP between each skill level

increase.

VAULT

Once you have gathered valuable treasures

from the ruins of the Forbidden Lands, you’ll

need a place to keep them safe.

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REQUIREMENT: The BUILDER talent

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RAW MATERIALS: 200 STONE, 100 WOOD,

10 IRON

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TOOLS: Sledgehammer, pickaxe, saw,

hammer

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TIME: Two weeks

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EFFECT: In the VAULT, valuables can be

stored safely. The ironclad wooden door

has Armor Rating 12 and can take 50

points of damage before giving in.

WELL

With a well in the stronghold, you’ll never go

thirsty.

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REQUIREMENT: –

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R AW Materials: 50 STONE

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TOOLS: Sledgehammer, shovel

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TIME: Two weeks

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EFFECT: Everyone in the stronghold has

free access to WATER and can fill their

waterskins to Resource Die D12 at any

time.

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chapter 8

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