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REQUIREMENT: Ink and feather, the
BUILDER talent
RAW MATERIALS: 100 WOOD
TOOLS: Saw, hammer
TIME: One week
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REPUTATION: +1
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EFFECT: Gives Gear Bonus +2 to a magic
user who writes down a spell in a grimoire
(see page 120).
SHEEPFOLD
A pen for sheep, which can provide both wool
and meat to the inhabitants of the stronghold.
Your stronghold can have several sheepfolds.
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REQUIREMENT: Up to a dozen sheep,
which must be bought or stolen separately.
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RAW MATERIALS: 20 WOOD
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TOOLS: –
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TIME: One day
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EFFECT: Twice per year, the sheep can be
sheared by a PC or a FARMER. This takes
one Quarter Day and gives two units
of WOOL per sheep in the herd. You can
slaughter the sheep at any time. This gives
you five units of MEAT per sheep. D6 lambs
are born in the SHEEPFOLD each year.
SHOOTING RANGE
An open area where you can practice your skills
with bows and other ranged weapons.
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REQUIREMENT: –
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R AW Materials: 20 WOOD
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TOOLS: Saw, hammer
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TIME: One day
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EFFECT: If you practice on the SHOOTING
RANGE for a Quarter Day, you gain one
extra XP that can only be used to increase
your MARKSMANSHIP skill level. Mark this
XP next to the MARKSMANSHIP skill on
your character sheet. You can only gain
one such bonus XP between each skill
level increase.
SHRINE
A small temple dedicated to Rust, Heme or
some other god of the Forbidden Lands can
give you solace and attract visitors from near
and far.
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REQUIREMENT: The BUILDER talent
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RAW MATERIALS: 80 WOOD or 80 STONE
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TOOLS: Saw and hammer (sledgehammer
and pickaxe if built of STONE)
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TIME: One week
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REPUTATION: +1
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EFFECT: Gives each PC one additional
Willpower Point when you return to your
stronghold from a journey.
STABLES
A place to keep your riding animals safe from
rain, wind and predators.
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REQUIREMENT: –
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RAW MATERIALS: 400 WOOD
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TOOLS: Saw, hammer
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TIME: Two days
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EFFECT: Protects and feeds all riding
animals in the stronghold.
TAILOR SHOP
In a tailor shop, you can turn wool into cloth,
and sew clothes from the cloth.
171
the stronghold