Forbidden Lands Players Handbook

04.09.2021 Views

in cages during journeys. When a homingpigeon is released, it flies home to theDOVECOTE in the stronghold.DUNGEONA dark and damp place where you can lock upmiscreants and other displeasing individuals.Your stronghold can have several dungeons.✥✥REQUIREMENT: –✥✥RAW MATERIALS: 50 STONE and 20 IRON✥✥TOOLS: Sledgehammer, saw, hammer✥✥TIME: One week✥✥REPUTATION: +1✥✥EFFECT: Holds up to four prisoners securelylocked away. As long as a PC or theJAILER hireling watches the prisoners, theyhave slim chances of escape.FIELDIn an agricultural field, you can grow crops foryour own use or to sell. Your stronghold canhave several fields, but they must be locatedoutside of the stronghold itself.✥✥REQUIREMENT: –✥✥RAW MATERIALS: –✥✥TOOLS: Pickaxe and shovel✥✥TIME: One month✥✥EFFECT: At one occasion during the FALL,you can harvest 300 units of GRAIN. Thework takes one week and can be done by aPC or a FARMER hireling. Several peoplecan share the work.FIREPLACEA warm fire will chase away the darkness andthe cold from your stronghold.✥✥REQUIREMENT: –✥✥RAW MATERIALS: 20 STONE✥✥TOOLS: –✥✥TIME: One day✥✥EFFECT: Eliminates the effects of cold(see page 111) and darkness (see page 112) inthe stronghold.FORGEThe noise and the smoke from a smithy is a suresign that your stronghold is ready to defend itself.✥✥REQUIREMENT: FIREPLACE, the BUILDERtalent✥✥RAW MATERIALS: 60 IRON and 400 STONE✥✥TOOLS: Sledgehammer, hammer✥✥TIME: One week✥✥REPUTATION: +1✥✥EFFECT: Each Quarter Day during whichthe FORGE is staffed by a PC or an NPCwith the SMITH talent, or the hireling ofthe same name, up to a dozen units ofIRON ORE can be turned into the samenumber of units of IRON.GALLOWSThe Forbidden Lands are a harsh place, andexecution is a common punishment for evenlesser crimes.✥✥REQUIREMENT: –✥✥RAW MATERIALS: 20 WOOD✥✥TOOLS: Saw, hammer✥✥TIME: One day✥✥REPUTATION: +1✥✥EFFECT: A PC or the EXECUTIONER hirelingcan execute people at the GALLOWS.167the stronghold

In this case, a defenseless person can bekilled without requiring a coup de grace(see page 108). After a public execution,the risk of unwelcome visitors to yourstronghold decreases. Your Reputationscore counts as two steps lower for thenext roll for events at the stronghold.Read more on page 12 in the Gamemaster’sGuide.GARDENIn a garden, you can grow vegetables for yourown use or to sell. Your stronghold can haveseveral gardens.✥✥REQUIREMENT: –✥✥RAW MATERIALS: –✥✥TOOLS: Pickaxe and shovel✥✥TIME: One month✥✥EFFECT: During the Summer and Spring,you can harvest 10 units of VEGETABLESper week from the GARDEN. The work takesone Quarter Day and can be carried out bya PC or a FARMER.GUARD TOWERAn elevated vantage point is useful for spottingenemies approaching your stronghold.✥✥REQUIREMENT: The BUILDER talent✥✥RAW MATERIALS: 200 WOOD or 400✥✥✥✥✥✥STONETOOLS: Saw and hammer (sledgehammerand pickaxe if built of STONE)TIME: Two weeksEFFECT: Gives +2 to SCOUTING and increasesthe Defense Rating of the strongholdby +1 (see page 175).INNA warm and friendly tavern in your strongholdcan draw guests from near and far.✥✥REQUIREMENT: The BUILDER talent✥✥RAW MATERIALS: 250 WOOD or 500 STONE✥✥TOOLS: Saw and hammer (sledgehammerand pickaxe if built of STONE)✥✥TIME: One week✥✥REPUTATION: +1✥✥EFFECT: Each Quarter Day during whichthe INN is staffed by a PC or the INNKEEP-ER hireling, up to a dozen units of MEATor VEGETABLES can be turned into an equalnumber of units of FOOD.LIBRARYA collection of books and scrolls from far andnear.✥✥REQUIREMENT: A sizable collection ofbooks (GM’s determination)✥✥RAW MATERIALS: 100 WOOD✥✥TOOLS: Saw, hammer✥✥TIME: One week✥✥REPUTATION: +1✥✥EFFECT: Gives Gear Bonus +2 to LOREduring a visit.MARKETPLACEAn area with market stands, where peddlersfrom near and far can come and sell their wares.✥✥REQUIREMENT: –✥✥R AW Materials: 60 WOOD✥✥TOOLS: Saw, hammer✥✥TIME: One week✥✥REPUTATION: +1✥✥EFFECT: The traders in your stronghold168chapter 8

in cages during journeys. When a homing

pigeon is released, it flies home to the

DOVECOTE in the stronghold.

DUNGEON

A dark and damp place where you can lock up

miscreants and other displeasing individuals.

Your stronghold can have several dungeons.

✥✥

REQUIREMENT: –

✥✥

RAW MATERIALS: 50 STONE and 20 IRON

✥✥

TOOLS: Sledgehammer, saw, hammer

✥✥

TIME: One week

✥✥

REPUTATION: +1

✥✥

EFFECT: Holds up to four prisoners securely

locked away. As long as a PC or the

JAILER hireling watches the prisoners, they

have slim chances of escape.

FIELD

In an agricultural field, you can grow crops for

your own use or to sell. Your stronghold can

have several fields, but they must be located

outside of the stronghold itself.

✥✥

REQUIREMENT: –

✥✥

RAW MATERIALS: –

✥✥

TOOLS: Pickaxe and shovel

✥✥

TIME: One month

✥✥

EFFECT: At one occasion during the FALL,

you can harvest 300 units of GRAIN. The

work takes one week and can be done by a

PC or a FARMER hireling. Several people

can share the work.

FIREPLACE

A warm fire will chase away the darkness and

the cold from your stronghold.

✥✥

REQUIREMENT: –

✥✥

RAW MATERIALS: 20 STONE

✥✥

TOOLS: –

✥✥

TIME: One day

✥✥

EFFECT: Eliminates the effects of cold

(see page 111) and darkness (see page 112) in

the stronghold.

FORGE

The noise and the smoke from a smithy is a sure

sign that your stronghold is ready to defend itself.

✥✥

REQUIREMENT: FIREPLACE, the BUILDER

talent

✥✥

RAW MATERIALS: 60 IRON and 400 STONE

✥✥

TOOLS: Sledgehammer, hammer

✥✥

TIME: One week

✥✥

REPUTATION: +1

✥✥

EFFECT: Each Quarter Day during which

the FORGE is staffed by a PC or an NPC

with the SMITH talent, or the hireling of

the same name, up to a dozen units of

IRON ORE can be turned into the same

number of units of IRON.

GALLOWS

The Forbidden Lands are a harsh place, and

execution is a common punishment for even

lesser crimes.

✥✥

REQUIREMENT: –

✥✥

RAW MATERIALS: 20 WOOD

✥✥

TOOLS: Saw, hammer

✥✥

TIME: One day

✥✥

REPUTATION: +1

✥✥

EFFECT: A PC or the EXECUTIONER hireling

can execute people at the GALLOWS.

167

the stronghold

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