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in goods, it’s usually fine. Use the price lists
(Chapter 9) as a guide. The GM has final say.
If you leave the stronghold to go adventuring,
hirelings will expect to get paid in advance
for the time you expect to be gone. If you don’t
pay a hireling what you have promised them, it
will mean trouble. Roll on the table to the left.
FOOD & WATER: You don’t need to provide
FOOD and WATER for your hirelings – they manage
to acquire it on their own, using their salary.
If your stronghold is under siege however,
it’s another story. Read more on page 177.
MASTER BUILDER
If you have the MASTER BUILDER hireling in
your stronghold, you can have him build new
functions instead of doing it yourselves. A
MASTER BUILDER automatically succeeds at all
CRAFTING rolls (with one x), no dice are rolled.
The downside is that MASTER BUILDERS are expensive!
NEW FUNCTIONS AND
HIRELINGS
The lists of functions and
hirelings are extensive, but
they don’t cover everything
you might want to do with your
stronghold. You are free to make
up new functions and hirelings.
It is up to the GM to determine
the effect of such functions
and hirelings, as well as what is
required to build or hire them.
EXAMPLE
Nirmena and Tyrgar are working on their
stronghold, and start out with building RAM-
PARTS, a FIREPLACE, and a SCRIPTORIUM.
Tyrgar has skill level 4 in CRAFTING and the
BUILDER talent (level 1), and Nirmena helps
out. Tyrgar spends four times the required
amount of time on the work. In total, this
gives Tyrgar a +4 modifier to all rolls. All
three rolls succeed and, after 44 days, the
functions are all complete.
Next, Nirmena and Tyrgar hire a
HANDYMAN and GUARD, as they are about to
go on another journey. They pay one week’s
163
the stronghold