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THE STRONGHOLD
Germond licked the naked rock as a dog would. Was the dwarf
drunk?
“There’s a stream five ells in,” he nodded. “A keep built here
would never lack for water!”
“So you’ll hire the clan stonemasons before winter?” said
Vons of Horn, and the dwarf gaped at the gall of the human.
Adventurers are restless by nature, but
even you might one day want to settle
down somewhere. If you live long
enough to gather significant treasures, you can
use your riches to create your own stronghold
in the Forbidden Lands. In the stronghold,
you can rest between your journeys, repair and
build items, and even acquire hirelings to work
for you. Who knows, one day you might even
become rulers of a kingdom of your own?
The drawback of having a stronghold is
that it can draw unwelcome attention, and it’s
risky to leave your stronghold unattended.
ESTABLISHING A
STRONGHOLD
The first thing you need to do to establish a
stronghold is to find a suitable location for it.
Obvious choices are an old CASTLE or DUNGEON
adventure site that you have cleansed of enemies
and monsters during your adventures.
How long it takes to clean out the dirt and
make the place livable varies, and is up to the
GM, but it typically takes at least a day’s work
(two Quarter Days) and a successful CRAFTING
roll. Only one person can make the roll, but
others can help.
If the roll fails, the location has some kind
of flaw. To decide what it is, the GM makes a D6
roll on the table on page 160 or picks something
suitable. You must then choose whether to accept
this flaw and use the location anyway, or to move
on and find another place for your stronghold.
BUILDING FROM SCRATCH
If you want to build your stronghold from
158
chapter 8