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Forbidden Lands Players Handbook

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THE STRONGHOLD

Germond licked the naked rock as a dog would. Was the dwarf

drunk?

“There’s a stream five ells in,” he nodded. “A keep built here

would never lack for water!”

“So you’ll hire the clan stonemasons before winter?” said

Vons of Horn, and the dwarf gaped at the gall of the human.

Adventurers are restless by nature, but

even you might one day want to settle

down somewhere. If you live long

enough to gather significant treasures, you can

use your riches to create your own stronghold

in the Forbidden Lands. In the stronghold,

you can rest between your journeys, repair and

build items, and even acquire hirelings to work

for you. Who knows, one day you might even

become rulers of a kingdom of your own?

The drawback of having a stronghold is

that it can draw unwelcome attention, and it’s

risky to leave your stronghold unattended.

ESTABLISHING A

STRONGHOLD

The first thing you need to do to establish a

stronghold is to find a suitable location for it.

Obvious choices are an old CASTLE or DUNGEON

adventure site that you have cleansed of enemies

and monsters during your adventures.

How long it takes to clean out the dirt and

make the place livable varies, and is up to the

GM, but it typically takes at least a day’s work

(two Quarter Days) and a successful CRAFTING

roll. Only one person can make the roll, but

others can help.

If the roll fails, the location has some kind

of flaw. To decide what it is, the GM makes a D6

roll on the table on page 160 or picks something

suitable. You must then choose whether to accept

this flaw and use the location anyway, or to move

on and find another place for your stronghold.

BUILDING FROM SCRATCH

If you want to build your stronghold from

158

chapter 8

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