Forbidden Lands Players Handbook
TERRAIN TYPESTYPE MOVEMENT FORAGE HUNTPlains Open terrain –1 +1Forest Open terrain +1 +1Dark Forest Difficult terrain –1 0Hills Open terrain 0 0Mountains Difficult terrain –2 –1High Impassable – –MountainsLake/River Requires a boat or raft – 0Marshlands Requires a raft +1 –1Quagmire Difficult terrain –1 0Ruins Difficult terrain –2 –1✥✥✥✥✥✥✥✥MAKE CAMP. Cannot be combined withHIKE. Only one adventurer rolls.REST. Cannot be combined with HIKE.Can be done by several adventurers at thesame time.SLEEP. Cannot be combined with HIKE.Can be done by several adventurers at thesame time.EXPLORE. Cannot be combined withHIKE. Can be done by several adventurersat the same time.HIKEYour journey through the Forbidden Landsprogresses from hexagon to hexagon on themap. The rule of thumb is that you can HIKE145journeys
two hexagons per Quarter Day in OPEN TERRAINand one hexagon per Quarter Day in DIFFICULTTERRAIN. On horseback, your rate of movementincreases to three hexagons per Quarter Day inOPEN TERRAIN. See the table below.Short breaks are included in the specifiedtime, but if you stop for more than a few minutesalong the way – because of a mishap orsomething else – there is a risk you might notbe able travel the entire distance during thisperiod. The GM has the final word.HIKING DISTANCETERRAIN ON FOOT ON HORSE-BACKOpenDifficult2 Hexagons/Quarter1 Hexagon/Quarter3 Hexagons/Quarter1 Hexagon/QuarterFORCED MARCHYou can HIKE for two of the four Quarter Daysof the day without problem. If you need to,you can push yourselves and HIKE for a thirdQuarter Day. This requires that you all makeENDURANCE rolls. Failure means you suffer 1point of damage to Agility and are unable toHIKE during the Quarter Day – instead, youmust REST or SLEEP. If your ENDURANCE rollsucceeds, you can choose to leave any stragglersbehind and split up the group, or you canstay and wait.If you are in a real rush, you can even attemptto HIKE for a fourth Quarter Day in the day. Inthat case, you must roll for ENDURANCE again asoutlined above, but the roll gets a –2 penalty. Observethat this automatically makes you SLEEPY(see page 111), since you miss the necessary hoursof SLEEP per day. Also, see Darkness, below.MOUNTSHorses and other mounts allow you tomove faster through OPEN TER-RAIN, but not in DIFFICULTTERRAIN. In addition, a ridinganimal can carry a numberof normal items equal to itsStrength doubled if you rideon it, and twice that if youlead it by the halter.A forced march (seeabove) is also possiblewhile riding. Roll justlike you did above, butuse your ANIMAL HAN-DLING and the animal’sStrength. If the roll146chapter 7
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two hexagons per Quarter Day in OPEN TERRAIN
and one hexagon per Quarter Day in DIFFICULT
TERRAIN. On horseback, your rate of movement
increases to three hexagons per Quarter Day in
OPEN TERRAIN. See the table below.
Short breaks are included in the specified
time, but if you stop for more than a few minutes
along the way – because of a mishap or
something else – there is a risk you might not
be able travel the entire distance during this
period. The GM has the final word.
HIKING DISTANCE
TERRAIN ON FOOT ON HORSE-
BACK
Open
Difficult
2 Hexagons
/Quarter
1 Hexagon
/Quarter
3 Hexagons
/Quarter
1 Hexagon
/Quarter
FORCED MARCH
You can HIKE for two of the four Quarter Days
of the day without problem. If you need to,
you can push yourselves and HIKE for a third
Quarter Day. This requires that you all make
ENDURANCE rolls. Failure means you suffer 1
point of damage to Agility and are unable to
HIKE during the Quarter Day – instead, you
must REST or SLEEP. If your ENDURANCE roll
succeeds, you can choose to leave any stragglers
behind and split up the group, or you can
stay and wait.
If you are in a real rush, you can even attempt
to HIKE for a fourth Quarter Day in the day. In
that case, you must roll for ENDURANCE again as
outlined above, but the roll gets a –2 penalty. Observe
that this automatically makes you SLEEPY
(see page 111), since you miss the necessary hours
of SLEEP per day. Also, see Darkness, below.
MOUNTS
Horses and other mounts allow you to
move faster through OPEN TER-
RAIN, but not in DIFFICULT
TERRAIN. In addition, a riding
animal can carry a number
of normal items equal to its
Strength doubled if you ride
on it, and twice that if you
lead it by the halter.
A forced march (see
above) is also possible
while riding. Roll just
like you did above, but
use your ANIMAL HAN-
DLING and the animal’s
Strength. If the roll
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chapter 7