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around you are stunned. Your song causes 1
point of damage to Agility per Power Level.
You can distribute the damage across as many
opponents as you want. The targets may attempt
to resist the effect by rolling for INSIGHT
– each x rolled negates 1 point of damage. No
effect against monsters.
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VOICE OF THE MOUNTAIN
RANK 1, RITUAL
RANGE: Varies
DUR ATION: Quarter Day
INGREDIENT: Flute
You can speak to the mountain and listen to its
words. The mountain can answer simple questions
about what has happened at the location
before (events over the last day require Power
Level 1, events one year back in time require
Power Level 2 and events even further back in
time require Power Level 3) or what is happening
in the area right now (SHORT range requires
Power Level 1, LONG range Power Level 2, anything
within the map hex Power Level 3). Unfortunately,
the mountain speaks very slowly
and therefore this spell works like a ritual. This
spell can only be used in the MOUNTAIN terrain
type or inside a CAVE.
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STONESMITH
RANK 2, RITUAL
RANGE: Varies
DUR ATION: Immediate
INGREDIENT: Lyre
Your song can shape stone according to your
will. This spell lets you create a wall, build a
bridge, or raise a staircase from the ground.
You can only create crude constructions.
Power Level 1 will summon a construction
in the same Zone as you. Every Power Level
beyond that allows you to create something
that stretches into one more neighboring
Zone. For example, Power Level 4 lets you
summon a construction reaching across four
Zones.
STONE STORM
✥✥
RANK 2
✥✥
RANGE: Short
✥✥
DUR ATION: Immediate
✥✥
INGREDIENT: Pebbles
Your song can move rocks so fast that you can
hurl stones and rocks at an enemy in combat.
The damage (to Strength) from your attack is
equal to the Power Level. Armor works normally.
This spell can only be used where there
are loose stones for you to throw.
WITHER
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RANK 2
✥✥
RANGE: Near
✥✥
DUR ATION: Immediate
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INGREDIENT: Harp
Your song can wither stone, allowing you to
break down walls and fortifications within NEAR
range. The thickness of the barrier determines
the Power Level required – every half-meter requires
one Power Level.
135
magic