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Forbidden Lands Players Handbook

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around you are stunned. Your song causes 1

point of damage to Agility per Power Level.

You can distribute the damage across as many

opponents as you want. The targets may attempt

to resist the effect by rolling for INSIGHT

– each x rolled negates 1 point of damage. No

effect against monsters.

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VOICE OF THE MOUNTAIN

RANK 1, RITUAL

RANGE: Varies

DUR ATION: Quarter Day

INGREDIENT: Flute

You can speak to the mountain and listen to its

words. The mountain can answer simple questions

about what has happened at the location

before (events over the last day require Power

Level 1, events one year back in time require

Power Level 2 and events even further back in

time require Power Level 3) or what is happening

in the area right now (SHORT range requires

Power Level 1, LONG range Power Level 2, anything

within the map hex Power Level 3). Unfortunately,

the mountain speaks very slowly

and therefore this spell works like a ritual. This

spell can only be used in the MOUNTAIN terrain

type or inside a CAVE.

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STONESMITH

RANK 2, RITUAL

RANGE: Varies

DUR ATION: Immediate

INGREDIENT: Lyre

Your song can shape stone according to your

will. This spell lets you create a wall, build a

bridge, or raise a staircase from the ground.

You can only create crude constructions.

Power Level 1 will summon a construction

in the same Zone as you. Every Power Level

beyond that allows you to create something

that stretches into one more neighboring

Zone. For example, Power Level 4 lets you

summon a construction reaching across four

Zones.

STONE STORM

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RANK 2

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RANGE: Short

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DUR ATION: Immediate

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INGREDIENT: Pebbles

Your song can move rocks so fast that you can

hurl stones and rocks at an enemy in combat.

The damage (to Strength) from your attack is

equal to the Power Level. Armor works normally.

This spell can only be used where there

are loose stones for you to throw.

WITHER

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RANK 2

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RANGE: Near

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DUR ATION: Immediate

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INGREDIENT: Harp

Your song can wither stone, allowing you to

break down walls and fortifications within NEAR

range. The thickness of the barrier determines

the Power Level required – every half-meter requires

one Power Level.

135

magic

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