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Forbidden Lands Players Handbook

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RANK 2

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RANGE: Short

BLIND

DUR ATION: Quarter Day

The victim must make an INSIGHT roll with a

negative modification equal to the Power Level.

If the roll fails, the symbol blinds the victim.

The effect of this blindness is the same as

for being in total darkness (see page 112). On

victims without Wits, such as animals, the

effect is automatic, but the spell has no effect

on monsters.

You can force an NPC to refrain from an action

she would otherwise have performed. It

must be a discreet action, something you can

forget by being absent-minded. An example

could be that a guard lets a PC pass without

confirming who she is or that someone leaves

their keys on a table. The spell cannot be used

in combat.

PUPPETEER

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RANK 3

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RANGE: Near

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DUR ATION: One round

ILLUSION

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RANK 2

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RANGE: Short

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DUR ATION: One turn (15 minutes)

You make the victim see or hear something

that isn’t there, or hide something that otherwise

would be seen. A small item requires a

Power Level of 1, while an object of humanoid

size requires Power Level 2, and an illusion the

size of a house requires Power Level 3. Only

one person is affected. The victim can see

through the illusion with an INSIGHT roll, but

gets a penalty equal to the Power Level. This

spell has no effect on monsters.

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MIND TRICK

RANK 2, POWER WORD

RANGE: Short

DUR ATION: One round

You can take complete control of your victim’s

actions. The victim must make an IN-

SIGHT roll with a negative modification equal

to the Power Level. If the roll fails, the victim

becomes a puppet without control of his

own body. This control only lasts until the

victim’s next ordinary turn in the initiative

order, and covers one fast and one slow action.

The victim cannot perform reactive actions

or bonus actions from talents before the PUP-

PETEER’S actions are performed. The spell has

no effect on monsters.

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POWER RUNE

RANK 3, RITUAL

RANGE: Arm’s Length

DUR ATION: Immediate

You can charge a symbol with power. The symbol

must be drawn on or carved into an object,

which is then charged with a number of Willpower

Points equal to the Power Level. You can

use the symbol later to cast spells, emptying

132

chapter 6

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