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RANK 2
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RANGE: Short
BLIND
DUR ATION: Quarter Day
The victim must make an INSIGHT roll with a
negative modification equal to the Power Level.
If the roll fails, the symbol blinds the victim.
The effect of this blindness is the same as
for being in total darkness (see page 112). On
victims without Wits, such as animals, the
effect is automatic, but the spell has no effect
on monsters.
You can force an NPC to refrain from an action
she would otherwise have performed. It
must be a discreet action, something you can
forget by being absent-minded. An example
could be that a guard lets a PC pass without
confirming who she is or that someone leaves
their keys on a table. The spell cannot be used
in combat.
PUPPETEER
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RANK 3
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RANGE: Near
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DUR ATION: One round
ILLUSION
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RANK 2
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RANGE: Short
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DUR ATION: One turn (15 minutes)
You make the victim see or hear something
that isn’t there, or hide something that otherwise
would be seen. A small item requires a
Power Level of 1, while an object of humanoid
size requires Power Level 2, and an illusion the
size of a house requires Power Level 3. Only
one person is affected. The victim can see
through the illusion with an INSIGHT roll, but
gets a penalty equal to the Power Level. This
spell has no effect on monsters.
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MIND TRICK
RANK 2, POWER WORD
RANGE: Short
DUR ATION: One round
You can take complete control of your victim’s
actions. The victim must make an IN-
SIGHT roll with a negative modification equal
to the Power Level. If the roll fails, the victim
becomes a puppet without control of his
own body. This control only lasts until the
victim’s next ordinary turn in the initiative
order, and covers one fast and one slow action.
The victim cannot perform reactive actions
or bonus actions from talents before the PUP-
PETEER’S actions are performed. The spell has
no effect on monsters.
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POWER RUNE
RANK 3, RITUAL
RANGE: Arm’s Length
DUR ATION: Immediate
You can charge a symbol with power. The symbol
must be drawn on or carved into an object,
which is then charged with a number of Willpower
Points equal to the Power Level. You can
use the symbol later to cast spells, emptying
132
chapter 6