04.09.2021 Views

Forbidden Lands Players Handbook

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

✥✥

RANK 3

✥✥

✥✥

✥✥

RANGE: Personal

INTUITION

DUR ATION: Immediate

INGREDIENT: Related item

You can ask a short “yes” or “no” question

about anything in the world. The GM must

answer “yes,” “no,” or “maybe.” She cannot

lie. The GM can choose “maybe” even if she

knows the answer, but believes that the true

answer may disrupt the game. Note that true

or false is not an objective fact, but is defined

by who is asking the question. This person’s

morals and beliefs can make something that is

true for her false for someone else.

TELEPATHY

✥✥

RANK 3

✥✥

RANGE: Near

✥✥

DUR ATION: One turn (15 minutes)

✥✥

INGREDIENT: Item belonging to the

victim

You can read the surface thoughts of another

person for a few minutes. Digging deeper for

memories is harder, and requires Power Level

2 or even more, depending on how fresh the

memory is.

You can also use this spell to send your

own thoughts to another person. In that case,

the range of the spell is LONG if you know the

target well. By sending thoughts of pain and

suffering, you can inflict damage to Wits or

Empathy equal to the Power Level. No effect

on monsters.

SYMBOLISM

The discipline of Symbolism uses runes,

esoteric signs and symbols that reflect the

underlying patterns of the world. It takes

advantage of the forces unleashed by a broad

spectrum of laws that are stretched, broken

or twisted by the influence of these symbols.

The signs of Symbolism can be carved,

drawn, or simply formed in the air by the

hands of a sorcerer. In any case, the Sorcerer

needs at least one free hand.

DRAW OR CARVE: Symbolism requires no ingredients

apart from the symbols themselves.

If they are carved or drawn in any way, they

count as ingredients from a rule standpoint,

meaning that the Power Level is increased by

1. Drawing a symbol takes a few minutes and

cannot be done in the heat of battle. Carving

a symbol into stone takes one Quarter Day or

SYMBOLISM

SPELL

RANK

Entice 1

Horrify 1

Paralyze 1

Blind 2

Illusion 2

Mind Trick 2

Puppeteer 3

Power Rune 3

Portal 3

130

chapter 6

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!