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ponents. You cannot control an animal with a
Strength higher than twice the Power Level.
The Power Level must be one step higher if
the animal is agitated, scared or in combat. If
you force an animal to act in a way that is outside
its normal behavior – like make it perform
tricks, for example – the Power Level needs to
be one step higher. You can only control one
animal at a time. This spell cannot be used
against monsters.
BEAR’S CLAW
✥✥
RANK 2
✥✥
RANGE: Arm’s Length
✥✥
DUR ATION: Immediate
✥✥
INGREDIENT: Bear’s claw
ANIMAL FORM
✥✥
RANK 3
✥✥
RANGE: Personal
✥✥
DUR ATION: Immediate
✥✥
INGREDIENT: Claw or tooth
You can shapeshift completely, and take the
form of an animal. Choose an animal from the
table on page 124 in the Gamemaster’s Guide.
You cannot choose an animal with a Strength
higher than twice the Power Level. You get the
Strength and Agility of the animal while you are
in animal form. The downside is that you lose
your ability to speak and a part of your mental
capacity, with the consequence that your Wits
You can strike your enemy with the force of
a great bear. You hit automatically and cause
damage equal to the Power Level. The attack
cannot be PARRIED or DODGED, but armor has
normal effect.
DEER’S DASH
✥✥
RANK 2
✥✥
RANGE: Personal
✥✥
DUR ATION: Immediate
✥✥
INGREDIENT: Horn of a Deer
You can run with the speed of a deer for a
short distance. This spell allows you to RUN
(one action) with a Movement Rate equal
to the Power Level plus 1. Casting this spell
does not count as an action in itself. Roll for
overcharge/mishap right before you actually
move.
127
magic