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GRIMOIRES
You don’t need your spells
written down to cast them, but
it makes it easier to get it right.
Grimoires are highly sought-after
artifacts among sorcerers.
If you cast a spell from a book
or a scroll, its rank is considered
one step lower than usual. In
combat, you must spend a fast
action readying your grimoire
before you can cast the spell.
Writing down a spell
requires that you first cast it
once. Then, you must spend at
least a Quarter Day with quill
in hand and make a successful
LORE roll. Writing down a ritual
takes two Quarter Days.
NPCS & SPELLCASTING
NPCs cast spells in the same way as PCs. The
GM uses his general pool of Willpower Points
for this purpose, in the same way as per talents.
Read more on page 63.
EXAMPLE
The half-elf Nirmena has rank 2 in the
PATH OF BLOOD talent, and can cast Blood
Magic spells of up to that rank. When she
is confronted by an armed Rust Brother at
NEAR range, she chooses to attempt to IMMO-
LATE him. He carries a torch, which helps
her channel the fire in the Rust Brother’s
blood. She spends two Willpower Points to
power her spell. As she is a half-elf, these
count as three WP, and she rolls three Base
Dice. She rolls one x and two l ! The Power
Level is 5 (3 from the Willpower Points,
one for the x, and one for the torch ingredient).
The Rust Brother suffers 5 points of
damage and burns like a human torch. Unfortunately,
Nirmena also suffers a magic
mishap due to the l . Nirmna rolls 43 and
the GM decides that the fire spreads through
the room and that Nirmena’s friend, Tyrgar,
also suffers the damage.
GENERAL SPELLS
The magic disciplines in the Forbidden Lands
differ, but there are certain effects and spells
that all sorcerers and druids can use if skilled
enough. These are called general spells. They
also come in ranks, but you can use any magic
talent to cast them.
GENERAL SPELLS
SPELL
RANK
Magical Seal 1
Sense Magic 1
Dispel Magic 2
Obscure Magic 2
Bind Magic 3
Transfer 3
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chapter 6