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Forbidden Lands Players Handbook

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MAGIC

The eyes of Braka the Stone Singer had turned grey as

granite, her mouth gaping like a pit. As the walls of the gorge

listened and leaned in, the orcs hesitated in their onslaught.

With a piercing cry, Braka raised her arms, and with them

a being of pure stone rose out of the cliff.

What most people call magic is a

catch-all term for forces at work

behind the veil of the world, beyond

what the common folk understand or

dare perceive. The magic users of the Forbidden

Lands are a diverse group of individuals,

including both Sorcerers and Druids (see

Chapter 2).

Magic is a wild and unreliable force that

can manifest itself in many ways. There

are no schools of magic, instead knowledge

is transferred from master to apprentice in

a number of broad categories, called disciplines.

There are seven disciplines in the Forbidden

Lands core game – four of sorcery and

three of druidic magic. Every discipline is

linked to a specific talent (see Chapter 4),

that is a prerequisite to be able to cast spells

within each discipline.

LEARNING MAGIC

To learn a new discipline, or increase your

rank in a discipline you already know, you

should find a master with a higher rank than

you in the magic talent and who is ready to

share his secrets with you. This can require

both persuasion and substantial compensation.

Without a teacher, the cost in XP for

increasing the rank in a magical talent or

learning a new one is tripled. Read more about

spending XP on page 39.

SPELLS

Your attempts to use magic to impose your will

on the world are called spells. A large number of

spells are described later in this chapter. More

will be published in upcoming supplements

for the game, and you can also write your own

spells under the watchful eye of your GM.

116

chapter 6

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