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MAGIC
The eyes of Braka the Stone Singer had turned grey as
granite, her mouth gaping like a pit. As the walls of the gorge
listened and leaned in, the orcs hesitated in their onslaught.
With a piercing cry, Braka raised her arms, and with them
a being of pure stone rose out of the cliff.
What most people call magic is a
catch-all term for forces at work
behind the veil of the world, beyond
what the common folk understand or
dare perceive. The magic users of the Forbidden
Lands are a diverse group of individuals,
including both Sorcerers and Druids (see
Chapter 2).
Magic is a wild and unreliable force that
can manifest itself in many ways. There
are no schools of magic, instead knowledge
is transferred from master to apprentice in
a number of broad categories, called disciplines.
There are seven disciplines in the Forbidden
Lands core game – four of sorcery and
three of druidic magic. Every discipline is
linked to a specific talent (see Chapter 4),
that is a prerequisite to be able to cast spells
within each discipline.
LEARNING MAGIC
To learn a new discipline, or increase your
rank in a discipline you already know, you
should find a master with a higher rank than
you in the magic talent and who is ready to
share his secrets with you. This can require
both persuasion and substantial compensation.
Without a teacher, the cost in XP for
increasing the rank in a magical talent or
learning a new one is tripled. Read more about
spending XP on page 39.
SPELLS
Your attempts to use magic to impose your will
on the world are called spells. A large number of
spells are described later in this chapter. More
will be published in upcoming supplements
for the game, and you can also write your own
spells under the watchful eye of your GM.
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chapter 6