Forbidden Lands Players Handbook
the cold ground he comes to. He tries to HEALhimself but fails. He now has three hours tofind Nirmena or someone else who can HEALhim before he dies from his injuries.CONDITIONSIn the game there are four so-called conditionsyour PC can suffer: HUNGRY, THIRSTY, SLEEPY,and COLD. These conditions can cause damageand block recovery. Mark conditions in the relevantcheck boxes on your character sheet.HUNGRYYou must eat a ration of food (see page 38) atleast once every day. After a day without food,you become HUNGRY. Being HUNGRY has severaleffects:✥✥You cannot recover Strength in any way,except through magic. You can recoverother attributes.✥✥You suffer 1 point of damage to Strengthper week. If your Strength is Brokenwhile HUNGRY, you die after another weekwithout food.✥✥As soon as you have eaten, you are no longerHUNGRY, and you can recover Strengthnormally.THIRSTYYou must drink a ration of water (see page 38)at least once per day. After a day without water,you become THIRSTY. Being THIRSTY has severaleffects:✥✥✥✥✥✥You cannot recover any attributes, exceptthrough magic. If you are Broken, youneed to drink water to get back up again.You take 1 point of damage to bothStrength and Agility every day. If eitherof your Strength or Agility are Brokenwhile THIRSTY, you die after another daywithout water.As soon as you drink, you are no longerTHIRSTY, and you can recover your attributesnormally.SLEEPYYou need to sleep for at least one Quarter Dayof each day. After one day without sleep, youbecome SLEEPY. Being SLEEPY has several effects:✥✥You cannot recover Wits, except throughmagic. If your Wits are Broken whileSLEEPY, you must sleep for at least oneQuarter Day to get back up again.✥✥You take 1 point of damage to your Witseach day. If this damage breaks yourWits, you collapse and sleep for at leastone Quarter Day.✥✥As soon as you have slept for at least aQuarter Day, you are no longer SLEEPY,and you can recover Wits normally.COLDWhen the cold is bitter and you don’t haveenough shelter, you have to roll ENDURANCEregularly. The colder it is, the more frequentlyyou need to roll. A chilly fall day requiresa roll per day; in the depth of winter, youmight have to roll once every hour.111combat & damage
ELVEN WEAPONS:TWO-HANDED SPEARSHORT BOWKNIFEDAGGERSHORTSWORDSCIMITARS✥✥✥✥✥✥You can even hallucinate, causing you toact irrationally – details are up to the GMto decide. Some say that when you areclose to freezing to death, you feel a strongburning sensation that can make you tearyour clothes off.You must keep rolling ENDURANCE at thesame interval, and with the same effect ifyou fail. If your Strength is Broken whileyou are COLD, you die the next time youhave to roll.You cannot recover Strength or Wits.Only after you have warmed up again, ifonly by a campfire, are you able to recoverthose attributes.LONGSWORDTWO-HANDED SWORDExtra protection, like a blanket, can give youGear Dice to roll. If you fail your roll, youbecome COLD. Being COLD has several effects:✥✥You immediately take 1 point of damageto both your Strength and Wits – as thecold seeps into your body and makes theblood run slower to your brain, you areunable to think clearly.FEARMany horrifying beasts lurk in the shadows ofthe Forbidden Lands. Such creatures, manyof which can be found in the Bestiary in theGamemaster’s Guide, can perform so-calledfear attacks. Fear attacks can also be triggeredby magic and other terrifying experiences.A fear attack is rolled with a number ofBase Dice. Each x rolled causes 1 point ofdamage to Wits. All fear attacks have NEARrange, unless stated otherwise. Some fearattacks target a single victim, while othersaffect everyone within range.DARKNESSWhen you are in complete darkness and lack112chapter 5
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71 and 72: the effects of this talent require
- Page 73 and 74: ✥✥RANK 3: You can cast rank 1,
- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81 and 82: ✥✥RANK 3: You can add a D8 Arti
- Page 83 and 84: ✥✥✥✥quality, similar to to
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101 and 102: ✥✥✥✥✥✥✥✥You ask for
- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
- Page 107 and 108: SHIELDSWEAPON BONUS DAMAGE RANGE CO
- Page 109 and 110: COUP DE GRACEAn opponent who has lo
- Page 111: DWARVEN WEAPONS:DAGGERThe effects o
- Page 115 and 116: ✥✥✥✥✥✥✥✥SLEEPING PO
- Page 117 and 118: MAGICThe eyes of Braka the Stone Si
- Page 119 and 120: INGREDIENTSMost spells in this chap
- Page 121 and 122: GRIMOIRESYou don’t need your spel
- Page 123 and 124: ✥✥✥✥DUR ATION: ImmediateING
- Page 125 and 126: PURGE UNDEAD✥✥RANK 2✥✥RANGE
- Page 127 and 128: HAWK’S EYE✥✥RANK 1✥✥RANGE
- Page 129 and 130: and Empathy drop to 1 each while in
- Page 131 and 132: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 133 and 134: ✥✥RANK 2✥✥✥✥RANGE: Shor
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- Page 137 and 138: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 139 and 140: ✥✥✥✥DUR ATION: ImmediateING
- Page 141 and 142: ✥✥RANK 1✥✥✥✥✥✥RANGE
- Page 143 and 144: and Durable effects can be chosen s
- Page 145 and 146: OTHER MAPSThe map of the ForbiddenL
- Page 147 and 148: two hexagons per Quarter Day in OPE
- Page 149 and 150: D66 MISHAP EFFECTLEADING THE WAY MI
- Page 151 and 152: rolls for a random encounter or int
- Page 153 and 154: D6 MISHAP EFFECT1 Sprainedankle2 Lo
- Page 155 and 156: FISH in the same location, which me
- Page 157 and 158: combat or other similar activity, y
- Page 159 and 160: THE STRONGHOLDGermond licked the na
- Page 161 and 162: STRONGHOLD FLAWSD6 FLAW1 The roof i
ELVEN WEAPONS:
TWO-HANDED SPEAR
SHORT BOW
KNIFE
DAGGER
SHORTSWORD
SCIMITARS
✥✥
✥✥
✥✥
You can even hallucinate, causing you to
act irrationally – details are up to the GM
to decide. Some say that when you are
close to freezing to death, you feel a strong
burning sensation that can make you tear
your clothes off.
You must keep rolling ENDURANCE at the
same interval, and with the same effect if
you fail. If your Strength is Broken while
you are COLD, you die the next time you
have to roll.
You cannot recover Strength or Wits.
Only after you have warmed up again, if
only by a campfire, are you able to recover
those attributes.
LONGSWORD
TWO-HANDED SWORD
Extra protection, like a blanket, can give you
Gear Dice to roll. If you fail your roll, you
become COLD. Being COLD has several effects:
✥✥
You immediately take 1 point of damage
to both your Strength and Wits – as the
cold seeps into your body and makes the
blood run slower to your brain, you are
unable to think clearly.
FEAR
Many horrifying beasts lurk in the shadows of
the Forbidden Lands. Such creatures, many
of which can be found in the Bestiary in the
Gamemaster’s Guide, can perform so-called
fear attacks. Fear attacks can also be triggered
by magic and other terrifying experiences.
A fear attack is rolled with a number of
Base Dice. Each x rolled causes 1 point of
damage to Wits. All fear attacks have NEAR
range, unless stated otherwise. Some fear
attacks target a single victim, while others
affect everyone within range.
DARKNESS
When you are in complete darkness and lack
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chapter 5