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Forbidden Lands Players Handbook

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COUP DE GRACE

An opponent who has lost all Strength or

Agility is defenseless. If it’s an intelligent

being (with Wits) and you want to give him

a COUP DE GRACE and kill him outright, you

must fail an Empathy roll (roll for the attribute

only). Even if the roll fails, you must

spend 1 Willpower Point and suffer 1 point of

damage to Empathy – killing in cold blood

is not as easy as you might think. If you

have the COLD-BLOODED talent you can kill

defenseless enemies without these negative

effects.

RECOVERY

The fastest way to recover from being Broken

is for someone else to treat you by successfully

rolling for HEALING. You immediately recover a

number of points in the Broken attribute equal

to the number of x rolled. Further HEALING

rolls have no effect, and the same person can

only try once.

If no one helps you within D6 hours, you

recover anyway and get 1 point back in the relevant

attribute score.

CRITICAL INJURIES: If your Strength is Broken

and you have suffered a critical injury,

there might be a risk that you will die unless

you are treated in time. Read more below.

FURTHER RECOVERY

Once back on your feet, you will recover all remaining

lost attribute points by RESTING or

SLEEPING for a Quarter Day (see page 144). This

assumes that you are not HUNGRY, THIRSTY or

suffering from some other condition that blocks

recovery.

CRITICAL

INJURIES

Being Broken is always bad, but having your

Strength or Wits Broken is especially dangerous –

it can trigger long term effects and even cost you

your life. The critical damage tables are found at

the back of this book. Roll D66 on the table relevant

to the latest form of damage you have suffered:

slash wounds, stab wounds, or blunt force

(for Strength), or mental trauma (for Wits).

DEATH

If your critical injury is listed as LETHAL, someone

must make a successful HEALING roll to save

you – otherwise, you die when the time indicated

has passed. If you recover attribute points

(above) before you die, you can attempt to HEAL

yourself – but the roll gets a –2 penalty. Each

person trying to HEAL you can only roll once.

INSTANT DEATH: Note that there are a small

number of critical injuries that kill you outright.

If you roll either of these, you draw your

last breath in the Forbidden Lands. Time to

create a new character.

HEALING

Each critical injury has a specific effect that

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chapter 5

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