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COUP DE GRACE
An opponent who has lost all Strength or
Agility is defenseless. If it’s an intelligent
being (with Wits) and you want to give him
a COUP DE GRACE and kill him outright, you
must fail an Empathy roll (roll for the attribute
only). Even if the roll fails, you must
spend 1 Willpower Point and suffer 1 point of
damage to Empathy – killing in cold blood
is not as easy as you might think. If you
have the COLD-BLOODED talent you can kill
defenseless enemies without these negative
effects.
RECOVERY
The fastest way to recover from being Broken
is for someone else to treat you by successfully
rolling for HEALING. You immediately recover a
number of points in the Broken attribute equal
to the number of x rolled. Further HEALING
rolls have no effect, and the same person can
only try once.
If no one helps you within D6 hours, you
recover anyway and get 1 point back in the relevant
attribute score.
CRITICAL INJURIES: If your Strength is Broken
and you have suffered a critical injury,
there might be a risk that you will die unless
you are treated in time. Read more below.
FURTHER RECOVERY
Once back on your feet, you will recover all remaining
lost attribute points by RESTING or
SLEEPING for a Quarter Day (see page 144). This
assumes that you are not HUNGRY, THIRSTY or
suffering from some other condition that blocks
recovery.
CRITICAL
INJURIES
Being Broken is always bad, but having your
Strength or Wits Broken is especially dangerous –
it can trigger long term effects and even cost you
your life. The critical damage tables are found at
the back of this book. Roll D66 on the table relevant
to the latest form of damage you have suffered:
slash wounds, stab wounds, or blunt force
(for Strength), or mental trauma (for Wits).
DEATH
If your critical injury is listed as LETHAL, someone
must make a successful HEALING roll to save
you – otherwise, you die when the time indicated
has passed. If you recover attribute points
(above) before you die, you can attempt to HEAL
yourself – but the roll gets a –2 penalty. Each
person trying to HEAL you can only roll once.
INSTANT DEATH: Note that there are a small
number of critical injuries that kill you outright.
If you roll either of these, you draw your
last breath in the Forbidden Lands. Time to
create a new character.
HEALING
Each critical injury has a specific effect that
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chapter 5