Forbidden Lands Players Handbook
SUFFERING DAMAGEYou can suffer damage in many ways. These arethe three most common:BY ROLLINGl when you push a roll. Whenpushing, you suffer 1 point of damage to theattribute used for every l you roll.FROM ATTACKS. Whenever someone successfullyattacks you in close combat or with aranged weapon, you suffer damage to Strengthequal to the Weapon Damage plus one for everyadditional x your opponent rolls.FROM MAGIC. Spells cast by Sorcerers andDruids can give you damage of all types. Readmore in Chapter 6.ARMORBy wearing leather, chainmail, or a full suit ofplate armor you can protect your body from damageto Strength. See the list of various kinds ofarmor, below. Armor doesn’t provide protectionfrom other kinds of damage, or from damage youinflict on yourself when you push a roll.The effect of armor is determined by its ArmorRating. When you suffer damage from aphysical attack, you roll a number of Gear Diceequal to the Armor Rating. Every x you roll decreasesthe damage by 1. This roll does not countas an action and cannot be pushed.If any damage penetrates your armor, itsArmor Rating is decreased – every l you rollreduces the Armor Rating by 1. If the armorabsorbed all the damage, any l rolled has noeffect. Armor can be repaired. Natural armoris not degraded in this way.HELMETS: You can only wear one type of armorat a time, but you can combine body armor with ahelmet. Add the Armor Rating of any helmet youwear to the rating of your body armor before youroll. If the armor is degraded, you can choose if itis the body armor or the helmet that is damaged.All helmets also have an extra effect: If yousuffer one of the critical injuries, 65 for a slashwound, 64 for a stab wound, or 64–66 for bluntforce, roll a number of Gear Dice equal to theArmor Rating of the helmet. If you roll one ormore x, the critical injury is changed to the11–12 blunt force injury instead. This will reducethe Armor Rating of the helmet to zero however.COVERWhen enemies are shooting at you, hunkeringdown behind cover – preferably somethingsolid – can save your life. Taking cover behindsomething counts as a fast action. Cover has anArmor Rating and works exactly like armor –but only against ranged attacks. Cover can be degradedjust like armor. Cover can be combinedwith armor – roll for cover first, then armor.TYPICAL COVERBARRIERARMOR RATINGFurniture 3Wooden Door 4Tree Trunk 5Wooden Wall 6Stone Wall 8105combat & damage
SHIELDSWEAPON BONUS DAMAGE RANGE COST FEATURESSmall Shield +1 – – 6 LightLarge Shield +2 – – 15SMALL SHIELDLARGE SHIELDEXAMPLELater on in the journey, Tyrgar gets in troubleagain. The dwarf is hit by an angry minotaur’sgreataxe. The attack inflicts a whopping 4points of damage. Tyrgar wears chainmailand an open helmet, for a total Armor Ratingof 8. He rolls eight Gear Dice and gets one xand one l . Tyrgar suffers 3 points of damageand his Armor Rating is decreased by 1. Tyrgarchooses to let his chainmail take the hit andits Armor Rating is thus decreased to 5.ARMOR & HELMETSGEARARMOR COST BODY PART FEATURESRATINGLeather 2 3 Body LightStudded Leather 3 5 BodyChainmail 6 24 Body Heavy item. Armor Rating 3against arrows and Stabs.Plate Armor 8 80 Body Heavy item. Modifies Moveby –2Studded Leather 1 2 Head LightCapOpen Helmet 2 8 Head LightClosed Helmet 3 18 HeadGreat Helm 4 30 Head Modifies Scout by –2106chapter 5
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
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- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
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- Page 69 and 70: this talent in combat counts as a s
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- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
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- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
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- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
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- Page 109 and 110: COUP DE GRACEAn opponent who has lo
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- Page 117 and 118: MAGICThe eyes of Braka the Stone Si
- Page 119 and 120: INGREDIENTSMost spells in this chap
- Page 121 and 122: GRIMOIRESYou don’t need your spel
- Page 123 and 124: ✥✥✥✥DUR ATION: ImmediateING
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- Page 143 and 144: and Durable effects can be chosen s
- Page 145 and 146: OTHER MAPSThe map of the ForbiddenL
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- Page 149 and 150: D66 MISHAP EFFECTLEADING THE WAY MI
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- Page 153 and 154: D6 MISHAP EFFECT1 Sprainedankle2 Lo
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SHIELDS
WEAPON BONUS DAMAGE RANGE COST FEATURES
Small Shield +1 – – 6 Light
Large Shield +2 – – 15
SMALL SHIELD
LARGE SHIELD
EXAMPLE
Later on in the journey, Tyrgar gets in trouble
again. The dwarf is hit by an angry minotaur’s
greataxe. The attack inflicts a whopping 4
points of damage. Tyrgar wears chainmail
and an open helmet, for a total Armor Rating
of 8. He rolls eight Gear Dice and gets one x
and one l . Tyrgar suffers 3 points of damage
and his Armor Rating is decreased by 1. Tyrgar
chooses to let his chainmail take the hit and
its Armor Rating is thus decreased to 5.
ARMOR & HELMETS
GEAR
ARMOR COST BODY PART FEATURES
RATING
Leather 2 3 Body Light
Studded Leather 3 5 Body
Chainmail 6 24 Body Heavy item. Armor Rating 3
against arrows and Stabs.
Plate Armor 8 80 Body Heavy item. Modifies Move
by –2
Studded Leather 1 2 Head Light
Cap
Open Helmet 2 8 Head Light
Closed Helmet 3 18 Head
Great Helm 4 30 Head Modifies Scout by –2
106
chapter 5