Forbidden Lands Players Handbook

04.09.2021 Views

TRIDENTSHORT SPEARLONG SPEARSTAFFPIKEHALBERDRANGED WEAPONSWEAPON GRIP BONUS DAMAGE RANGE COST FEATURESRock 1H – 1 Short – LightThrowing Knife 1H +1 1 Short 1 LightThrowing Axe 1H +1 2 Short 2Throwing Spear 1H +2 1 Short 3Sling 1H +1 1 Short 1 LightShort Bow 2H +2 1 Short 6 LightLongbow 2H +2 1 Long 12Light Crossbow 2H +1 2 Long 24 Loading is slowaction.Heavy Crossbow 2H +1 3 Long 40 Heavy, Loading isa slow action.103combat & damage

THROWING KNIFETHROWING AXESLINGLONG-BOWTHROWINGSPEARHEAV YCROSSBOWSHORTBOWLIGHTCROSSBOWRANGE indicates the maximum range atwhich the weapon can be used.COST indicates the weapon’s typical price insilver coins. The actual price can vary dependingon the supply and demand at the location.FEATURES indicates which features theweapon has. Possible features are LIGHT,HEAV Y, EDGED, POINTED, BLUNT, PARRYING,HOOK. How these are used is explained in theClose Combat section above.you know for sure is that you will suffer allsorts of damage along the way. Damage cancome in many forms and reduces one of yourfour attribute scores:DAMAGE TO STRENGTH: Bleeding wounds,broken bones, and pain. This is the default typeof damage. If the type of damage is not specified,it’s always damage to Strength.DAMAGE TO AGILITY: Physical fatigue andexhaustion.DAMAGELife as a roaming adventurer is hard and risky.The rewards may be great, but the only thingDAMAGE TO WITS: Fear, panic, confusion,misjudgment. Read more under Fear Attackson page 112.DAMAGE TO EMPATHY: Cynicism, distrust,callousness.104chapter 5

THROWING KNIFE

THROWING AXE

SLING

LONG-

BOW

THROWING

SPEAR

HEAV Y

CROSSBOW

SHORT

BOW

LIGHT

CROSSBOW

RANGE indicates the maximum range at

which the weapon can be used.

COST indicates the weapon’s typical price in

silver coins. The actual price can vary depending

on the supply and demand at the location.

FEATURES indicates which features the

weapon has. Possible features are LIGHT,

HEAV Y, EDGED, POINTED, BLUNT, PARRYING,

HOOK. How these are used is explained in the

Close Combat section above.

you know for sure is that you will suffer all

sorts of damage along the way. Damage can

come in many forms and reduces one of your

four attribute scores:

DAMAGE TO STRENGTH: Bleeding wounds,

broken bones, and pain. This is the default type

of damage. If the type of damage is not specified,

it’s always damage to Strength.

DAMAGE TO AGILITY: Physical fatigue and

exhaustion.

DAMAGE

Life as a roaming adventurer is hard and risky.

The rewards may be great, but the only thing

DAMAGE TO WITS: Fear, panic, confusion,

misjudgment. Read more under Fear Attacks

on page 112.

DAMAGE TO EMPATHY: Cynicism, distrust,

callousness.

104

chapter 5

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