Forbidden Lands Players Handbook
MELEE WEAPONSWEAPON GRIP BONUS DAMAGE RANGE COST FEATURESUnarmed – – 1 Arm – BluntKnife 1H +1 1 Arm 1 Light, PointedDagger 1H +1 1 Arm 2 Light, Edged, PointedFalchion 1H +1 2 Arm 4 Edged, PointedShortsword 1H +2 1 Arm 6 Edged, Pointed, ParryingBroadsword 1H +2 2 Arm 10 Edged, Pointed, ParryingLongsword 1H +2 2 Arm 18 Heavy, Edged,Pointed, ParryingTwo-HandedSword2H +2 3 Arm 40 Heavy, Edged,Pointed, ParryingScimitar 1H +1 2 Arm 8 Edged, Pointed,Hook, ParryingHandaxe 1H +2 2 Arm 2 Edged, HookBattleaxe 1H +2 2 Arm 6 Heavy, Edged, HookTwo-Handed Axe 2H +2 3 Arm 18 Heavy, Edged, HookMace 1H +2 1 Arm 4 BluntMorningstar 1H +2 2 Arm 8 BluntWarhammer 1H +2 2 Arm 12 Blunt, HookFlail 1H +1 2 Near 16 BluntWooden Club 1H +1 1 Arm 1 BluntLarge2H +1 2 Arm 2 Heavy, BluntWooden ClubHeavy2H +2 3 Arm 22 Heavy, Blunt, HookWarhammerStaff 2H +1 1 Near 1 Blunt, Hook, ParryingShort Spear 1H +1 1 Near 2 PointedLong Spear 2H +2 1 Near 4 PointedPike 2H +2 2 Near 12 Heavy, PointedHalberd 2H +2 2 Near 30 Heavy, Pointed,Edged, HookTrident 2H +1 2 Near 6 Pointed, Hook101combat & damage
KNIFELONGSWORDDAGGERSHORTSWORDTWO-HANDED SWORDSCIMITARBROADSWORDFALCHIONAXETWO-HANDED AXEFLAILBATTLEAXEWOODEN CLUBMACELARGE WOODEN CLUBMORNINGSTARHEAV Y WARHAMMERWARHAMMER102chapter 5
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
- Page 57 and 58: NOT MIND CONTROLWhen you MANIPULATE
- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71 and 72: the effects of this talent require
- Page 73 and 74: ✥✥RANK 3: You can cast rank 1,
- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81 and 82: ✥✥RANK 3: You can add a D8 Arti
- Page 83 and 84: ✥✥✥✥quality, similar to to
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101: ✥✥✥✥✥✥✥✥You ask for
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
- Page 107 and 108: SHIELDSWEAPON BONUS DAMAGE RANGE CO
- Page 109 and 110: COUP DE GRACEAn opponent who has lo
- Page 111 and 112: DWARVEN WEAPONS:DAGGERThe effects o
- Page 113 and 114: ELVEN WEAPONS:TWO-HANDED SPEARSHORT
- Page 115 and 116: ✥✥✥✥✥✥✥✥SLEEPING PO
- Page 117 and 118: MAGICThe eyes of Braka the Stone Si
- Page 119 and 120: INGREDIENTSMost spells in this chap
- Page 121 and 122: GRIMOIRESYou don’t need your spel
- Page 123 and 124: ✥✥✥✥DUR ATION: ImmediateING
- Page 125 and 126: PURGE UNDEAD✥✥RANK 2✥✥RANGE
- Page 127 and 128: HAWK’S EYE✥✥RANK 1✥✥RANGE
- Page 129 and 130: and Empathy drop to 1 each while in
- Page 131 and 132: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 133 and 134: ✥✥RANK 2✥✥✥✥RANGE: Shor
- Page 135 and 136: 134chapter 6
- Page 137 and 138: ✥✥RANK 3✥✥✥✥✥✥RANGE
- Page 139 and 140: ✥✥✥✥DUR ATION: ImmediateING
- Page 141 and 142: ✥✥RANK 1✥✥✥✥✥✥RANGE
- Page 143 and 144: and Durable effects can be chosen s
- Page 145 and 146: OTHER MAPSThe map of the ForbiddenL
- Page 147 and 148: two hexagons per Quarter Day in OPE
- Page 149 and 150: D66 MISHAP EFFECTLEADING THE WAY MI
- Page 151 and 152: rolls for a random encounter or int
MELEE WEAPONS
WEAPON GRIP BONUS DAMAGE RANGE COST FEATURES
Unarmed – – 1 Arm – Blunt
Knife 1H +1 1 Arm 1 Light, Pointed
Dagger 1H +1 1 Arm 2 Light, Edged, Pointed
Falchion 1H +1 2 Arm 4 Edged, Pointed
Shortsword 1H +2 1 Arm 6 Edged, Pointed, Parrying
Broadsword 1H +2 2 Arm 10 Edged, Pointed, Parrying
Longsword 1H +2 2 Arm 18 Heavy, Edged,
Pointed, Parrying
Two-Handed
Sword
2H +2 3 Arm 40 Heavy, Edged,
Pointed, Parrying
Scimitar 1H +1 2 Arm 8 Edged, Pointed,
Hook, Parrying
Handaxe 1H +2 2 Arm 2 Edged, Hook
Battleaxe 1H +2 2 Arm 6 Heavy, Edged, Hook
Two-Handed Axe 2H +2 3 Arm 18 Heavy, Edged, Hook
Mace 1H +2 1 Arm 4 Blunt
Morningstar 1H +2 2 Arm 8 Blunt
Warhammer 1H +2 2 Arm 12 Blunt, Hook
Flail 1H +1 2 Near 16 Blunt
Wooden Club 1H +1 1 Arm 1 Blunt
Large
2H +1 2 Arm 2 Heavy, Blunt
Wooden Club
Heavy
2H +2 3 Arm 22 Heavy, Blunt, Hook
Warhammer
Staff 2H +1 1 Near 1 Blunt, Hook, Parrying
Short Spear 1H +1 1 Near 2 Pointed
Long Spear 2H +2 1 Near 4 Pointed
Pike 2H +2 2 Near 12 Heavy, Pointed
Halberd 2H +2 2 Near 30 Heavy, Pointed,
Edged, Hook
Trident 2H +1 2 Near 6 Pointed, Hook
101
combat & damage