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Forbidden Lands Players Handbook

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You ask for something valuable or dangerous.

Your opponent has nothing to gain by

helping you.

You are having trouble understanding each

other.

The range between you is SHORT or longer.

REPUTATION

Your chances of MANIPULATING someone are

also affected by your own and your opponent’s

Reputation scores (see page 40). If your Reputation

is higher, your roll is modified by +1 for

every point of difference. If your Reputation is

lower, your opponent instead gets +1 for every

point of difference.

MANIPULATE A GROUP

When you want to MANIPULATE a whole

group, you usually address the group’s leader

or spokesperson. Remember that your roll

is modified by –1 if your opponent has more

people on his side. If you reach an agreement

with the leader, the rest of the group usually

follows. If there is no given leader it’s harder –

every single opponent acts individually.

RANGE

To MANIPULATE someone, you usually need

to be in NEAR range – but if it is applicable

to the situation, the actions can be used at

SHORT or even LONG range. The GM modifies

your roll negatively if she deems that the

range impairs your negotiating position (see

above).

ARTIFACTS

Some valuable or very impressive artifacts can

give a Gear Bonus to your MANIPULATION roll.

WEAPONS

As an adventurer, you always want a weapon

close at hand – you never know where danger

lurks. The tables and images on the following

pages show various kinds of common weapons

in the Forbidden Lands. Unique and powerful

artifacts are described in Chapter 6 in the

Gamemaster’s Guide.

WEAPON FEATURES

The features used in the weapon tables are explained

below.

GRIP indicates if you need one or two hands to

wield the weapon. A two-handed weapon can’t be

combined with a shield, and some critical injuries

will prohibit the use of two-handed weapons.

BONUS indicates how many Gear Dice you can

roll when using the weapon. Remember that

the Gear Bonus can be reduced if you push your

roll – the bonus decreases by one for every l

you have rolled (see page 50). If the Gear Bonus

is reduced to zero, the weapon breaks and needs

to be fixed using the CRAFTING skill.

DAMAGE indicates your base Weapon Damage,

i.e., how many points of damage to Strength

your opponent suffers if your attack is successful.

If you roll extra x, you deal additional damage.

100

chapter 5

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