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(PDF) OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 43

- COPY LINK DOWNLOAD - ----------------------------------- https://eroowsenin-lovers.blogspot.co.uk/?favorite=B00C2SBOJE ----------------------------------- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 43 Includes Complete Coverage of the OpenGL® Shading Language!   Today’s OpenGL software interface enables programmers to produce extraordinarily highquality computergenerated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.   i OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, i has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the bestselling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).   For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.   i OpenGL® Programming Guide, Eighth Edition, i provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 43

Includes Complete Coverage of the OpenGL® Shading Language!   Today’s OpenGL software interface enables programmers to produce extraordinarily highquality computergenerated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.   i OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, i has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the bestselling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).   For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.   i OpenGL® Programming Guide, Eighth Edition, i provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric

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Description :

Includes Complete Coverage of the OpenGL® Shading

Language! Today’s OpenGL software interface enables

programmers to produce extraordinarily highquality

computergenerated images and interactive applications using

2D and 3D objects, color images, and programmable shaders.

i OpenGL® Programming Guide: The Official Guide to

Learning OpenGL®, Version 4.3, Eighth Edition, i has been

almost completely rewritten and provides definitive,

comprehensive information on OpenGL and the OpenGL

Shading Language. This edition of the bestselling “Red Book”

describes the features through OpenGL version 4.3. It also

includes updated information and techniques formerly covered

in OpenGL® Shading Language (the “Orange Book”). For the

first time, this guide completely integrates shader techniques,

alongside classic, functioncentric techniques. Extensive new

text and code are presented, demonstrating the latest in

OpenGL programming techniques. i OpenGL® Programming

Guide, Eighth Edition, i provides clear explanations of OpenGL

functionality and techniques, including processing geometric

objects with vertex, tessellation, and geometry shaders using

geometric transformations and viewing matrices working with

pixels and texture maps through fragment shaders and

advanced data techniques using framebuffer objects and

compute shaders. New OpenGL features covered in this

edition include Best practices and sample code for taking full

advantage of shaders and the entire shading pipeline

(including geometry and tessellation shaders) Integration of

general computation into the rendering pipeline via compute

shaders Techniques for binding multiple shader programs at

once during application execution Latest GLSL features for

doing advanced shading techniques Additional new techniques


for optimizing graphics program performance em em


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