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0-TESTO COMPLETO.pdf - Fondazione Santa Lucia

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EC.13 – Motivating platform for elderly networking, mental reinforcement and social interaction<br />

piloted with the participation of 350 senior citizens in 7 different pilot sites<br />

(trondheim Kommune, Hygeia, Morgagni Pierantoni Hospital, Municipality<br />

of Forlì, Social Policy Center of the Municipality of Kifissia, <strong>Santa</strong> <strong>Lucia</strong><br />

Foundation and PREVI S.L) from 4 European countries (Greece, Italy, Norway,<br />

Spain).<br />

Overall, SOCIABLE will integrate, deploy and operate an innovative<br />

ICT-enabled on-line service for assessing and accordingly reinforcing the<br />

mental state of the elderly through pleasant gaming activities for cognitive<br />

training, while at the same time boosting their social networking and activating<br />

their day-to-day interpersonal interactions. SOCIABLE is envisaged<br />

as a service with high potential for societal impact that could add significant<br />

value to current service offerings of care services providers. Furthermore, it<br />

is associated with a clear business potential for sustainability and wider use<br />

by care service providers within (but also outside of) the SOCIABLE consortium.<br />

PROJECT OBJECTIVES<br />

The goal of the SOCIABLE project is to integrate, deploy and operate an<br />

innovative ICT-assisted service for assessing and accordingly reinforcing the<br />

mental state of the elderly through pleasant gaming activities for cognitive<br />

training, while at the same time boosting their social networking and activating<br />

their day-to-day interpersonal interactions. In realizing this goal the project<br />

sets the following measurable, verifiable and more detailed technological,<br />

societal and socio-economic objectives.<br />

Technological Objectives<br />

– Objective 1: To define the cognitive training and social interaction services<br />

that will be offered via the SOCIABLE platform. This hinges on the<br />

detailed definition of games, exercises, “ profiling ” characteristics and<br />

“ matching ” rules that experts will judge as being most appropriate for the<br />

targets users (i.e. the users participating in SOCIABLE pilots). This definition<br />

is a prerequisite to defining and implementing cognitive games, as well as<br />

caretaker mediated “ matching ” services.<br />

– Objective 2: To provide a technical specification of the SOCIABLE platform<br />

in terms of software, hardware and middleware components, as well as<br />

delivery channels. This specification will be down to technical detail and will<br />

enable the integration of the SOCIABLE components. It will define the structuring<br />

principles for integrated and deploying the SOCIABLE infrastructure,<br />

across care centres and home environments.<br />

– Objective 3: To prepare the pilot sites (in Greece, Italy, Spain, Norway)<br />

in terms of technological infrastructure (software, hardware, middleware, networks),<br />

as well as operational processes, user selection and training. This<br />

includes blending the technological infrastructure with appropriate processes<br />

for human mediated social interaction and continuous individualized cognitive<br />

training.<br />

2009 605

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