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from ancient Rome, or other antique objects of arts. They would<br />

like to touch artefacts of material culture in reality.<br />

“The question of authenticity is central to everything we do in museums.<br />

It is what draws our quest for provenance and conservation,<br />

informing the selections we make for exhibition... These objects resonate<br />

deeply into our collective consciousness. Their physical presence<br />

lends their adjacent space significant cultural meaning. That<br />

connection to reality, that promise of authenticity, endows the museum<br />

with great authority, and it is an authority that we can borrow<br />

when we produce electronic media programs. This conceptual link<br />

to real collections lends to the electronic program both substance and<br />

authority. This connection clearly serves the museum’s traditional<br />

goals to conserve and interpret real collections” (Thomas, 1998).<br />

Archaeological exhibitions and museums invite visitors to appreciate<br />

objects of the cultural and material nature. A presentation of the<br />

exhibit accompanied by Information Communication Technology<br />

could be in two ways. First, we can look at ICT as a tool to<br />

contextualizing the object. Each object has its own communicative<br />

potential and context. However, this context is often ignored<br />

in archaeological expositions, and objects are frequently exhibited<br />

without a certain plot, outside the global context. The supportive<br />

information is given in descriptions or is explained by the guide.<br />

Still there are examples of exhibitions where objects are incorporated<br />

into the context available and intelligible for visitors. Thus, ancient<br />

Roman Villa Getty (California, US) was reconstructed (Villa dei<br />

Papiri, Pompeii, Italy) to present the archaeological objects within<br />

the historical context.<br />

Information Communication Technology, in its turn, can balance<br />

this situation to some extent. On the one side, they can visually /<br />

virtually impart necessary information to the visitor. Conventional<br />

approach to exposition arrangement in archaeological displays presupposes<br />

still-frame exposition. For example, if it is necessary to<br />

display the archaeological valuables, then the exposition is often a<br />

presentation of archaeological finds. However the application of<br />

contextual approach can make the exhibition more informative for<br />

visitors and provide to them “back ground information” about the<br />

objects.<br />

The project of the artistic-teaching-informative installation for the<br />

archaeological site of Pani Loriga, Santadi, Sardinia, produced by<br />

ATI (Temporary Enterprise Grouping of “Space”) and Studio<br />

106

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