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of showing particular application of science museums and scientific<br />

centres focused on abstract scientific principles (MacDonald, 1989).<br />

In particular, they started to present scientific principals through<br />

interaction. The Exploratorium, founded in San Francisco in the<br />

1969, was one of such museums.<br />

The progress in multimedia technologies provides new perspectives<br />

for the development of various types of museums, not exceptionally<br />

for science museums that are ready to use the most advanced technologies<br />

a priori.<br />

Rapid development of Information Communication Technology<br />

inevitably overcomes and changes the existing ideas and opens new<br />

horizons for all kinds of expositions and museums, even for traditionally<br />

conventional and conservative ones.<br />

Interaction within museum culture: the archaeological issue<br />

Nowadays ICT are actively used to popularize material and nonmaterial<br />

cultural heritage and for cross-cultural exchanges. Access<br />

to cultural objects and artefacts via information technologies<br />

gives visitors unlimited opportunities for the introduction into the<br />

world culture in its diversity. On the one hand, it is possible to visit<br />

museum halls or watch the collection in virtual mode excluding<br />

travelling and queues. On the other hand, computer technologies<br />

embedded in displays and exhibitions allow interaction aimed at<br />

supporting artefacts understanding.<br />

Information Communication Technology today are applicable in<br />

archaeological expositions and halls in archaeological museums.<br />

Museums especially archaeological ones displayed visitors real artefacts,<br />

real works of art, real objects that are the base of the special<br />

kind of information. “Computers can expand, deepen and enhance<br />

the museum experience in a variety of ways... museums are centred<br />

in the real world, on the collection, conservation, and interpretation<br />

of the real objects. One of the central challenges facing museums is to<br />

utilize information technology without giving up our core identity:<br />

to embrace the virtual without abandoning the real (Mintz, 1998).<br />

Popularizing multimedia technologies in archaeological museums,<br />

as well as in other types of museums, helps to demonstrably inform<br />

a visitor about the object and offers the means of contextualizing it.<br />

However Information Communication Technology in such museums<br />

should be used rather considerately. Visitors in such exhibitions<br />

expect to see true artefacts, for instance, the remains of villa<br />

105

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