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kiosk (Palmyre, 2007). Above all we should say that the technical<br />

implications in the archaeological exhibitions are still quiet traditional,<br />

but anyway new technologies are coming into this type of<br />

museums as well.<br />

This paper focuses on exhibition Information Communication<br />

Technology in archaeological site and is aimed at identifying the<br />

tendencies.<br />

Historical overview<br />

The “collaboration” between interactivity and public spaces started<br />

in the first part of the twentieth century when interaction was used<br />

in Museums of Science for educational and social purposes (Basso<br />

Peressut, 1998).<br />

Initially, since its appearance the museum was associated with a<br />

“temple” due to the borrowing of aristocratic values and behaviour<br />

patterns of the first visitors in the eighteenth-nineteenth centuries.<br />

Elite aristocracy palaces, which were partially transformed into<br />

museums after the bourgeois revolutions in Europe, were accepted<br />

by the “third estate” that came to power as some sacral space with<br />

expensive and prestigious but odd works of art. In European traditions,<br />

the monarchs’ collections, which then were opened for public<br />

access, were ideological and educational tools to influence the public’s<br />

minds. Together with this, the language of museum messages<br />

had to correspond with the comprehension level of the public majority.<br />

Thus, a great number of untrained and less educated people that<br />

got access to museums in the nineteenth century required a number<br />

of changes in museums activity - from expositions rearrangements to<br />

explanatory texts attached to exhibits, catalogues, guid<strong>ebook</strong>s and<br />

the appearance of new museum occupations like: guides, museum<br />

educators, and interior designers. Traditionally, this method of objects<br />

display in museums is called passive or “hands-off” method<br />

(Gillian, 1998).<br />

Since 1960s and 1970s, the traditional concept of the museum<br />

interpreted as a “temple”, which lasted approximately two hundred<br />

years, was undermined. That period was the initial step to<br />

the “boom”: that was the time when it started to adopt new display<br />

technologies to provide most recent interactive experiments to<br />

their visitors. At that period interaction were mostly mechanical.<br />

This strategy was consumed by the Museums of Science and later<br />

by Science Centres. The most significant change was that instead<br />

104

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