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Fig. 5.<br />

View of the internal<br />

path and detail of the<br />

prehistoric mines.<br />

Fig. 6.<br />

Image of one glass box<br />

(off) and part of the<br />

exposition.<br />

Fig. 7.<br />

The glass box (on) that<br />

is transformed into a<br />

shrine and makes visible<br />

the objects found.<br />

All photographs are by:<br />

Mihail Moldoveanu,<br />

already published in<br />

On diseño, 287, 2007.<br />

tion superimposed over the ruins. The functional space is structured<br />

around the patio access that distributes and represents the orientation<br />

pin on the western side of the plant (fig. 3). It consists, as requested<br />

by the municipality, of a spaces of research and cataloguing, classrooms<br />

and conference rooms, meeting point, recreational areas and<br />

dining rooms. Reading the plant areas it’s evident the attention paid<br />

to proportion the excavation area to the research spaces, than sends<br />

the implicit message of need for coexistence of the two main functions<br />

in this special museum: expose and divulgate, research and<br />

study. The intermixing of these activities makes the museum not<br />

only an institution for the divulgation, exhibition and interpretation<br />

but, a closer look, setting an interesting example of interactive<br />

museum. An unusual variation of interactivity, normally entrusted<br />

to technology. In this case the interaction retrieves its etymological<br />

meaning and set as a relationship between exposure and research<br />

(inter-activity: activities in the middle of something). It’s a museum<br />

that includes spaces arranged to visit it that we can define typical,<br />

but that also connects evolving spaces, closely connected with the<br />

research conducted in this site and that can be followed directly during<br />

the visits, with different degrees of depth, based on the research<br />

stage. To achieve the least impact and to try to limit the proportion<br />

of built in relation to the ruins, the project is geared to structuring the<br />

route of the museum with the declination of a slight walkway (fig.<br />

4). Again it’s clear the intention to suggest and emphasize a sense of<br />

provisional intervention, maintaining the consistency of the original<br />

excavation. Stainless steel walkways that support a floor with strips<br />

of wood. A journey that makes legible the different layers of the<br />

ground, leaning on it and follow the lines of topography playing<br />

with the odds and carry on to access the original ancient quarry.<br />

It’s like being at the same time visitors of the museum, visitors of<br />

the excavation and testing the experience to imagine themselves a<br />

contemporary archaeologist. Also consistent with the suggestions<br />

previously recognized, even the lighting plays a fundamental importance<br />

in wanting to pursue and suggest the feeling of the atmosphere<br />

of an archaeological dig. An external electrical system uses light<br />

spots, placed again on small metal tripods, that follow the visit way,<br />

like being in a space in constant change, where the lights are placed<br />

where they are needed (fig. 5). The tour keeps an essence of simplicity<br />

and cleanliness, without the inclusion of elements of exposure,<br />

101

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