Quels usages pour les jeux électroniques en classe ? - Games in ...
Quels usages pour les jeux électroniques en classe ? - Games in ...
Quels usages pour les jeux électroniques en classe ? - Games in ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Druckman, D. (1995). The educational effectiv<strong>en</strong>ess of <strong>in</strong>teractive games . In D. Crookall & K. Arai (eds.),<br />
Simulation and gam<strong>in</strong>g across discipl<strong>in</strong>es and cultures. Thousand Oaks, CA: Sage, pp. 178-87<br />
Eg<strong>en</strong>feldt-Niels<strong>en</strong>, S. (2003). Keep the monkey roll<strong>in</strong>g: Eye-hand coord<strong>in</strong>ation <strong>in</strong> super monkey ball, Digra -<br />
Level up confer<strong>en</strong>ce 2003. Utrecht University.<br />
Eg<strong>en</strong>feldt-Niels<strong>en</strong>, S. (2005). Beyond eduta<strong>in</strong>m<strong>en</strong>t: Explor<strong>in</strong>g the educational pot<strong>en</strong>tial of video games.<br />
Unpublished PhD thesis. IT-University of Cop<strong>en</strong>hag<strong>en</strong>, Cop<strong>en</strong>hag<strong>en</strong>.<br />
Eg<strong>en</strong>feldt-Niels<strong>en</strong>, S. (2006). Overview of research on the educational use of video games. Digital<br />
Kompetanse, 3(1), 184–213.<br />
Eg<strong>en</strong>feldt-Niels<strong>en</strong>, S. (2007). Third G<strong>en</strong>eration Educational Use of Computer <strong>Games</strong>. Journal of Educational<br />
Multimedia and Hypermedia, 16(3).<br />
Enterta<strong>in</strong>m<strong>en</strong>t and Leisure Software Publishers Association (2006). Unlimited Learn<strong>in</strong>g; Computer and Video<br />
<strong>Games</strong> <strong>in</strong> the Learn<strong>in</strong>g Landscape. Retrieved from<br />
http://www.elspa.com/assets/fi<strong>les</strong>/u/unlimitedlearn<strong>in</strong>gtheroleofcomputerandvideogames<strong>in</strong>t_344.p<br />
df<br />
Federation of American Sci<strong>en</strong>tists, (2006). Harness<strong>in</strong>g the Power of Video <strong>Games</strong> for Learn<strong>in</strong>g. Proceed<strong>in</strong>gs<br />
of the Summit on Educational <strong>Games</strong>, October 25th, 2005, Wash<strong>in</strong>gton DC.<br />
Facer, K, Ulicsak, M. and Sandford, R. (2007). “Can computer games go to school?’ <strong>in</strong> Emerg<strong>in</strong>g<br />
technologies 2007, BECTA, Retrieved May 12, 2007 from www.becta.org.uk<br />
F<strong>en</strong>g, S. & Caleo, J. (2000). Play<strong>in</strong>g Computer <strong>Games</strong> Versus Better Learn<strong>in</strong>g. Paper pres<strong>en</strong>ted at the<br />
Annual Confer<strong>en</strong>ce of the Eastern Educational Research Association (70th, Clearwater, FL,<br />
February 16-19, 2000).<br />
Ferdig, R. (2007). Learn<strong>in</strong>g and Teach<strong>in</strong>g with Electronic <strong>Games</strong>. Journal of Multimedia and Hypermedia<br />
(2007) 16(3), 217-23.<br />
Fortugno, N. & Zimmerman, E. (2005). Learn<strong>in</strong>g to Play to Learn - Lessons <strong>in</strong> Educational Game Design.<br />
Retrieved 8 July 2008, from:<br />
http://www.gamasutra.com/features/20050405/zimmerman_01.shtml<br />
Fullam, K., Marriot, A., & Tierney, S. (2001). The effects of video game play<strong>in</strong>g on motion process<strong>in</strong>g<br />
abilities. CS395T: Introduction to Cognitive Sci<strong>en</strong>ce Source Project Retrieved 21st December,<br />
2004, from http://www.lips.utexas.edu/~kfullam/pdf/CogSciReport.pdf<br />
Garris, R., Ahlers, R., & Driskell, J. E. (2002). <strong>Games</strong>, motivation, and learn<strong>in</strong>g: A research and practice<br />
model. Simulation & Gam<strong>in</strong>g, 33(4), 441-67.<br />
Gander, S. (2002). Does learn<strong>in</strong>g occur through gam<strong>in</strong>g? Electronic Journal of Instructional Sci<strong>en</strong>ce and<br />
Technology, 3(2).<br />
Gee, J. (2003). What video games have to teach us about learn<strong>in</strong>g and literacy. New York: PalGrave-<br />
McMillan.<br />
Gee, J. (2004). Learn<strong>in</strong>g by design: <strong>Games</strong> as learn<strong>in</strong>g mach<strong>in</strong>es. Paper pres<strong>en</strong>ted at the Game Developers<br />
Confer<strong>en</strong>ce, San Jose, CA.<br />
G<strong>en</strong>tile, D. A. (2005). The psychology beh<strong>in</strong>d video games as excell<strong>en</strong>t teachers: A dim<strong>en</strong>sional approach.<br />
Paper pres<strong>en</strong>ted at the 91W EMS/Departm<strong>en</strong>t of combat medical tra<strong>in</strong><strong>in</strong>g education confer<strong>en</strong>ce,<br />
San Antonio.<br />
156