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Capítulo X: Introducción

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Apédice I: Modelo Óptico[VHP94][WAN04][WAN07][WEI00][WEI04][WES97][WIL92][WIR99][WOO99]Visible Human Project. http://www.nlm.nih.gov/research/visible/visible_human.htmlWang Chaoli, Gao Jinzhu y Shen Han-Wei. “ParallelMultiresolution Volume Rendering of Large Data Sets withError-Guided Load Balancing”. Eurographics Symposium onParallel Graphics and Visualization, pp.2340, 2004.Wang Chaoli, Garcia Antonio y WeiShen Han. “InteractiveLevel-of-Detail Selection Using Image-Based Quality Metric forLarge Volume Visualization”. IEEE Transactions onVisualization and Computer Graphics. Vol.13 – No.1, pp.122134, 2007.Weiler M., Westermann R., Hansen C., Zimmerman K. y ErtlT. “Level-Of-Detail Volume Rendering via 3D Textures“. EnProc. IEEE Volume Visualization and Graphics Sympsium,UtahUSA, pp. 713, 2000.Weiskopf Daniel. “High-Quality Volume Clipping”. Siggraph'04, notas de curso "Real-Time Volume Graphics", curso #28,Los AngelesUSA, 2004.Westermann Rüdiger y Erlt Thomas. “A Multiscale Approachto Integrate Volume Segmentation and Rendering”. ComputerGraphics Forum, Vol. 16 – No. 3, pp. 117129, Septiembre1997.Williams Peter y Max Nelson. “A volume density opticalmodel”. En Proc. Workshop on Volume Visualization '92,Computer Graphics, pp. 61–68, Octubre 1992.Wirth N. “Algoritmos + Estructuras de Datos = Programas”.2da. edición, ISBN: 8421901729, 1999.Woo Mason, Neider Jackie, Davis Tom y Shreiner Dave.“OpenGL® Programming Guide: The Official Guide to LearningOpenGL, Version 1.2”. Addison-Wesley Professional, 3ra.edición, 1999.[XPR08] Extreme Programming. http://www.extremeprogramming.org.-146-

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