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Capítulo X: Introducción

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Apédice I: Modelo Óptico[POR94] Porter, T. y Duff, T. “Compositing Digital Images”. En Proc.ACM Computer Graphics (SIGGRAPH '84), pp. 253259,1984.[REZ00] Rezk-Salama C., Engel K., Bauer M., Greiner G. y Ertl T.“Interactive Volume Rendering on Standard PC GraphicsHardware Using Multi-Textures and Multi-StagesRasterization”. En Proc. Eurographics / SIGGRAPHWorkshop on Graphics Hardware, pp. 109119, 2000.[REZ01][ROE00][ROE02]Rezk-Salama Christof. “Volume Rendering Techniques forGeneral Purpose Graphics Hardware”. Dissertation, TesisDoctoral, Universidad Erlangen-Nürnberg, Alemania, 2001.Roettger S., Kraus M. y Erlt T. “Hardware AcceleratedVolume and Isosurface Rendering Based on Cell Projection”.En Proc. IEEE Visualization '00, pp. 109116, 2000.Roettger Stefan y Ertl Thomas. “A Two-Step Approach forInteractive Pre-Integrated Volume Rendering of UnstructuredGrids”. En Proc. VolVis '02, ACM Press, pp. 2328, 2002.[RUI06] Ruijters D. y Vilanova A. “Optimizing GPU VolumeRendering”. Journal of WSCG - Winter School of ComputerGraphics, Vol. 14, pp. 916, 2006.[SAB88][SCH01][SCH03][SRI97]Sabella Paolo. “A rendering algorithm for visualizing 3D scalarfields”. En. Proc. ACM SIGGRAPH '88, Computer Graphics,Vol. 22, pp. 51–58, Agosto 1988.Schulze R.P., Niemeier R. y Lang U. “The perspective shearwarpalgorithm in a virtual environment”. En Proc.Visualization 2001, pp. 207213, 2001.Schulze J. P., Kraus M., Lang U. y Ertl T. “Integrating Pre-Integration into the Shear-Warp Algorithm”. En Proc.Eurographics/IEEE TVCG Workshop on Volume Graphics,pp. 109118, Tokio-Japón, 2003.Srinivasan R., Fang S. y Huang S. “Volume Rendering bytemplate-based octree projection”. En Proc. 8vo. Eurographics-144-

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