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Capítulo X: Introducción

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Apédice I: Modelo Óptico[MFC08][MIR99]MFC (Microsoft Foundation Class). http://msdn.microsoft.com/en-us/library/d06h2x6e(vs.71).aspx.Mirin A. A., Cohen R. H., Curtis B. C., Dannevik W. P.,Dimits A. M., Duchaineau M. A., Eliason D. E., Schikore D.R., Anderson S. E., Porter D. H., Woodward P. R., Shieh L. J.y White S. W. “Very High Resolution Simulation ofCompressible Turbulence on the IBM-SP System”. En Proc.ACM/IEEE Supercomputing Conference '99, Vol. 13 No.18, Noviembre 1999.[MOR04] Moreland Kenneth. “Fast High Accuracy Volume Rendering”.Tesis Doctoral, Universidad de New Mexico, Julio 2004.[NVI07] NVIDIA. http://www.nvidia.com.[OPE07][ORO04][PAB06]OpenGL. http://www.opengl.org.Rodríguez O., Coto E., Carmona R. y Navarro H. Capítulo deLibro: “Tissue Modelling and Visualization using VirtualReality”, en el libro “Computational modelling of Hard TissueSurgery”. Editorial, WIT Press, Inglaterra, 2004.Pabst Hans-Friedrich, Springer Jan P., Schollmeyer André,Lenhardt Robert, Lessig Christian y Fröhlich Bernd. “RayCasting of Trimmed NURBS Surfaces on the GPU”. En Proc.IEEE Symposium on Interactive Ray Tracing, pp. 151160,2006.[PAJ98] Pajarola R., Zürich E. “Large Scale Terrain VisualizationUsing the Restricted Quadtree Triangulation”. En Proc.Visualization '98 , pp. 1926, 1998.[PFI99] Pfister H., Hardenbergh J., Knittel J., Lauer H. y Seiler L.“The Volume Pro Real-Time Ray-Casting System”. En Proc.SIGGRAPH '99, Computer Graphics, ACMPress, pp.251260, 1999.[PLA02] Plate John, Tirsana Michael, Carmona Rhadamés yFroehlich Bernd. “Octreemizer: A Hierarchical Approach forInteractive Roaming Through Very Large Volumes”. En Proc.Joint Eurographics - IEEE TCVG Symposium onVisualization '02, pp. 5360, 2002.-143-

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