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Capítulo X: Introducción

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Apédice I: Modelo ÓpticoRendering”. En Proc. EuroVis06 - Eurographics/IEEE-VGTCSymposium on Visualization, pp. 259266, Mayo 2006.[LJU06B] Ljung Patric. “Effcient Methods for Direct Volume Rendering ofLarge DataSets”. Tesis Doctoral, Universidad de Linköping,Suecia, 2006.[LJU06C] Ljung Patric. “Adaptive Sampling in Single Pass, GPU-basedRaycasting of Multiresolution Volumes”. En Proc.Eurographics/IEEE International Workshop on VolumeGraphics, pp. 3946, Boston-USA, Julio 2006.[LJU06D] Ljung P, Winskog C, Persson A., Lundström K. y YnnermanA. “Full Body Virtual Autopsies using a State-of-the-art VolumeRendering Pipeline”. IEEE Transactions on Visualization andComputer Graphics, Vol. 12, No. 5, pp. 869–876, 2006.[LOR87][LUM04]Lorensen William y Cline Harvey. “Marching Cubes: A highresolution 3D surface construction algorithm”. ComputerGraphics, Vol. 21 No. 4, Julio 1987.Lum Eric B., Wilson Brett y Ma Kwan-Liu. “High-QualityLighting and Ef_cient Pre-Integration for Volume Rendering”.En Proc. Joint EUROGRAPHICS - IEEE TCVG Symposiumon Visualization, pp. 2534, 2004.[MAR95] Mark Nelson y Jean-loup Gailly. “The Data CompressionBook”, 2da. edición, M&T Books, ISBN:1-55851-434-1, NewYork, 1995.[MAR04][MAX86][MAX95]Martínez C. “Partial Quicksort”. En Proc. 6mo. ACM-SIAMWorkshop on Algorithm Engineering and Experiments(ALENEX) y el 1 ACM-SIAM Workshop on AnalyticAlgorithmics and Combinatorics (ANALCO), pp. 224228,SIAM, 2004.Max Nelson. “Light diffusion through clouds and haze”.Computer Vision, Graphics, and Image Processing, Vol. 33,pp. 280–292, 1986.Max Nelson. “Optical Models for Direct Volume Rendering”.Visualization in Scientific Computing, Springer, pp. 3540,1995.-142-

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