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Capítulo X: Introducción

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Apédice I: Modelo Óptico[GUA94] Guan Shen-Yih y Lipes Richard. “Innovative volumerendering using 3D texture mapping”. SPIE Medical Imaging –Image Capture, formatting and Display, Vol. 2164, pp.382392, 1994.[GUT02][GUT04][HAN74][HAN00]Guthe Stefan, Wand Michael, Gonser Julius y StraßerWolfgang. “Interactive Rendering of Large Volume Data Sets”.En Proc. Visualization '02, pp 5360, Boston-USA, 2002.Guthe Stefan y Strasser Wolfgang. “Advanced Techniques forHigh-Quality MultiResolution Volume Rendering”. Computers& Graphics, Vol. 28 – No. 1, pp. 5158, Febrero 2004.Hansen James y Travis Larry. “Light Scattering in PlanetaryAtmospheres”. Space Science Reviews 16, pp. 527610,1974.Hansen Chuck, Zimmerman Kurt y Ertl Thomas. “Level-Of-Detail Volume Rendering via 3D Textures”. En Proc. IEEEVolume Visualization and Graphics Symposium, pp. 713,USA, Octubre 2000.[HEG93] Hege Hans-Christian, Höllerer Tobias y Stalling Detlev.“Volume Rendering - Mathematical Models and AlgorithmicAspects”. Reporte Técnico, TR 93-7, Konrad-Zuse-ZentrumBerlin, 1993.[KAE06][KAJ84][KLE85][KNI02]Kaehler Ralf, Wise John, Abel Tom y Hege Hans-Christian.“GPU-Assisted Raycasting for Cosmological Adaptive MeshRefinement Simulations”. En Proc. Eurographics/IEEEWorkshop on Volume Graphics, pp. 103–110,144; 2006.Kajiya James y Von Herzen Brian. “Ray tracing volumedensities”. Computer Graphics (ACM SIGGRAPH '84), Vol. 18– No. 3, pp. 165–174, Julio 1984.Klein F. y Kübler O. “A Prebuffer Algorithm for Instant Displayof Volume Data”. En Proc. SPIE (Alchitectures andAlgorithms for Digital Image Processing), Vol. 596, pp.5458, 1985.Kniss Joe M. “Interactive Volume Rendering Techniques”.Tesis de Maestría, departamento de Ciencias de laComputación, Universidad de Utah, Mayo 2002.-139-

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