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Capítulo X: Introducción

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Apédice I: Modelo Óptico[CLI87][COR01][COR02][COX97][CRA93][CRU93]Cline Harvey y Lorensen Willian. “Marching Cubes: A highresolution 3D surface construction algorithm”. ComputerGraphics, Vol. 21 – No. 4, Julio 1987.Cormen Thomas, Leiserson Charles, Rivest Ronald y SteinClifford. “Introduction to Algorithms”. 2da. edición. MIT Pressand McGraw-Hill, ISBN 0-262-03293-7, 2001.Correa W., Klosowski J. y Silva C. “iwalk: Interactive Out-of-Core Rendering of Large Models”. Reporte Técnico TR-653-02,Universidad de Princeton, USA, 2002.Cox Michael y Ellsworth David. “Application-controlledDemand Paging for Out-of-core Visualization”. En Proc.Visualization '97, pp. 235-244, Phoenix-Arizona-USA,Octubre 1997.Crawfis R. y Max N. “Texture Splats for 3D Scalar and VectorField Visualization”. En Proc. Visualization '93, IEEE, pp.261-265, Octubre 1993.Cruz-Neira Carolina, Sandin Daniel y DeFanti Thomas.“Surround-Screen Projection-Based Virtual Reality: The Designand Implementation of the CAVE”. Proc. SIGGRAPH '93, pp.135–142, Agosto 1993.[DAN92] Danskin John y Narran Pat. “Fast Algorithms for Volume RayTracing”. En Proc. Workshop on Volume Visualization '02,pp. 91–98, Boston-Massachussets-USA, 1992.[DIC08][DRE88]Digital Imaging and Communications in Medicine. http://medical.nema.org.Drebin Robert, Carpenter Loren y Hanrahan Pat. “Volumerendering”. Computer Graphics (ACM SIGGRAPH 88), Vol.22, pp. 65–74, Agosto 1988.[DUC97] Duchaineau Mark, Wolinsky Murray, Sigeti David, MillerMark, Aldrich Charles y Mineev-Weinstein Mark. “ROAMingTerrain: Real-time Optimally Adapting Meshes”. En Proc.Visualization '97, pp 8188, Phoenix-USA, 1997.[ENG01]Engel Klaus, Kraus Martin y Ertl Thomas. “High Quality Pre-Integrated Volume Rendering Using Hardware-AcceleratedPixel Shading”. En Proc. Siggraph/Eurographics Workshop-137-

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