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Videojuegos en el aula Videojuegos en el aula - European Schoolnet

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Refer<strong>en</strong>cias<br />

11 Eg<strong>en</strong>f<strong>el</strong>dt-Ni<strong>el</strong>s<strong>en</strong> (2007). Educational<br />

Pot<strong>en</strong>tial of Computer Games. London:<br />

Continuum.<br />

12 Sandford, R., and Williamson, B. (2004).<br />

Racing Academy: A Futur<strong>el</strong>ab prototype<br />

research report. Disponible <strong>en</strong>:<br />

http://www.futur<strong>el</strong>ab.org.uk/resources/doc<br />

um<strong>en</strong>ts/project_reports/Racing_Academy_<br />

research_report.pdf<br />

13 Squire, K. and J<strong>en</strong>kins, H. (2004).<br />

Harnessing the power of games in<br />

education. Insight, 3 (5), 7-33.<br />

14 Kebritchi, M., Hirumi, A. and Bai, H. (2008).<br />

The Effects of Modern Math Computer<br />

Games on Learners’ Math Achievem<strong>en</strong>t<br />

and Math Course Motivation in a Public<br />

High School Setting. Disponible <strong>en</strong>:<br />

http://www.dim<strong>en</strong>sionm.com/docs/UCFRe<br />

search_Brief_June_202008.pdf<br />

42

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