31.03.2014 Views

Videojuegos en el aula Videojuegos en el aula - European Schoolnet

Videojuegos en el aula Videojuegos en el aula - European Schoolnet

Videojuegos en el aula Videojuegos en el aula - European Schoolnet

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

1 Norman, D. A. (1993). Things that Make<br />

Us Smart: Def<strong>en</strong>ding Human Attributes in<br />

the Age of the Machine. New York:<br />

Addison-Wesley.<br />

2 Carroll, J. M. (1990). The Nurnberg<br />

Funn<strong>el</strong>. Cambridge, MA: MIT Press.<br />

3 Carroll, J. M. (1998). Minimalism beyond<br />

the Nurnberg Funn<strong>el</strong>. Cambridge, MA:<br />

MIT Press.<br />

4 Vygotsky, L. S. (1978). Mind in Society:<br />

The Dev<strong>el</strong>opm<strong>en</strong>t of Higher Psychological<br />

Processes. Cambridge, MA: Harvard<br />

University Press.<br />

5 Kolb, D. A. and Fry, R. (1975). Toward an<br />

applied theory of experi<strong>en</strong>tial learning.<br />

In C. Cooper (ed.) Theories of Group<br />

Process, London: John Wiley.<br />

6 Csíksz<strong>en</strong>tmihályi, M. (1990). Flow:<br />

The Psychology of Optimal Experi<strong>en</strong>ce.<br />

New York: Harper and Row.<br />

7 Emm<strong>el</strong>kamp, P. M. G., Bruynze<strong>el</strong>, M.,<br />

Drost, L., van der Mast, C. A. P. G. (2001).<br />

Virtual Reality treatm<strong>en</strong>t in acrophobia:<br />

a comparison with exposure in vivo.<br />

Cyberpsychology & Behavior. June 2001,<br />

4(3): 335-339.<br />

8 ISSA (International Sports Sci<strong>en</strong>ces<br />

Association) Press R<strong>el</strong>ease (2007).<br />

Digital games May Offer Health B<strong>en</strong>efits,<br />

Experts Suggest. Disponible <strong>en</strong>:<br />

http://www.issaonline.com/pressroom/downloads/exertainm<strong>en</strong>t.pdf<br />

9 Schmalstieg, D. and Wagner, D. (2007).<br />

Experi<strong>en</strong>ces with Handh<strong>el</strong>d Augm<strong>en</strong>ted<br />

Reality. Proceedings of the 6 th IEE and<br />

ACM International Symposium on Mixed<br />

and Augm<strong>en</strong>ted Reality (ISMAR 2007),<br />

3-15.<br />

10 Squire, K. (2004). Replaying History:<br />

Learning World History through Playing<br />

Civilization III. Disponible <strong>en</strong>:<br />

http://website.education.wisc.edu/<br />

kdsquire/dissertation.html<br />

Refer<strong>en</strong>cias<br />

41

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!