Collect / Clips - Amina Abbas-Nazari
Collect / Clips - Amina Abbas-Nazari
Collect / Clips - Amina Abbas-Nazari
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If Objects Could Speak...<br />
Self Initiated<br />
2009<br />
Badge ME<br />
Self Initiated<br />
2009<br />
Mirror, Mirror<br />
Self Initiated<br />
2009<br />
These first three projects were completed during my final year at University,<br />
all broadly centered around the theme of identity.<br />
They look at how we portray ourselves and how we are perceived, through<br />
the objects we own, the music we listen to and finally our personal<br />
appearance.
If Objects Could Speak...
Initial Investigations:<br />
If Objects Could Speak...<br />
“Don’t overlook an heirlooms potential genealogical value. Your<br />
ancestors belongings can illustrate their tastes, social status<br />
and the time period they lived in.”<br />
– Allison Stacy, Family Tree Magazine editor.<br />
Initially I proposed a service called Heirloom Memories which would be offered as part of<br />
funeral care to people who were preparing for death, to start a dialogue into these issues. I<br />
also investigated how we might put an actual price on sentimental value.
Primary Research: Interviews<br />
If Objects Could Speak...<br />
In interviews possessions were used as a vehicle to facilitate<br />
the recalling of memories about people, places, events etc.<br />
Interview excerpt. Object: 1 Toman (Iranian currency) Piece.<br />
“I moved to England from Iran in 1972 when I was 19 years old. Before<br />
I left for England my Great Grandma gave me some money. By this time<br />
she was already very old and probably hadn’t been shopping in about 20<br />
years. She gave me a 1 Toman piece. She was too old to understand that<br />
because of inflation the penny was worth nothing, even in Iran. At that<br />
time probably the equivalent of about 1/15 English pence. I remember her<br />
telling me how I was not to spend it all at once! I’ve always kept the penny<br />
though, safe in a drawer. It reminds me of my Great Grandma and when I<br />
came to England. She lived to be very old. Over 100 years.”
Technology:<br />
If Objects Could Speak...<br />
I originally investigated using Bone Conduction Technology to<br />
allow objects to ‘speak’. I later decided the use Radio Frequency<br />
Identification would be more appropriate for the devices design.<br />
Bone conduction is the conduction of sound to the inner<br />
ear through the bones of the skull and is a very simple<br />
technology. A bone conduction speaker can be constructed<br />
from a rubber over-moulded piezoelectric flexing disc.<br />
This technology is used for some hearing aids, ears-free<br />
headsets or headphones and other specialised applications.<br />
The sound produced seems to come from inside the user’s<br />
head, but can be surprisingly clear and crisp.<br />
I deconstructed a Hasbro ‘tooth tunes’ toothbrush that uses<br />
bone conduction technology to play music while children<br />
brush their teeth. Inside was a circuit board connected to a<br />
small diaphragm that vibrated as the music played. When<br />
this vibrating disc was pressed against my head I could hear<br />
the music. I then strapped it to my hand and put my finger in<br />
my ear, again I could hear the music clearly.<br />
RFID (Radio Frequency Identification) Tags are like advanced<br />
forms of barcodes. Each RFID tag has a unique ID number<br />
that it transmits. This means when they are attached or<br />
implanted in objects that object can then take on that<br />
unique identity. They make it possible to identify and<br />
track almost any physical object. The tags can already be<br />
purchased quite cheaply making it possible for them to be<br />
utilised by the general public.<br />
I attended a Tinker It! course to gain some practical<br />
knowledge of physical computing, Arduino, processing and<br />
incorporating RFID technology, to help me with designing<br />
this product.
If objects could speak...<br />
What would they say? And how could this become reality?<br />
Utilising radio frequency identification( RFID) this device<br />
allows the narrative of our lives to be told through the objects<br />
we own and the memories associated with them. Memories<br />
about the objects (embedded with RFID tags) and their owners<br />
can be recorded and played back using the device and then<br />
also updated as new memories are formed.<br />
The device is intended to create a different way of preserving<br />
and cataloguing information about our family history and<br />
ourselves, that can live on after we die, to be passed to future<br />
generations.<br />
The project explores potential uses for RFID technology and<br />
was the result of investigation into subjects including oral<br />
history, ubiquitous computing, sentimental value, heirlooms<br />
and memory preservation.
Semantics:<br />
If Objects Could Speak...<br />
I wanted the device to be an impressive and striking object in its<br />
own right. Something that people will take care of, respect and<br />
be inclined to display, not hide away.<br />
Sound:<br />
The cone is based on the form of gramophones. When the device is in ‘play’<br />
mode it symbolises the amplification of the sound recording belonging to<br />
the object. When the device is in ‘record’ mode it signifies how the sound<br />
is being taken in and compressed so that it can be stored in the device. It<br />
also has connotations of nostalgia and antiquity.<br />
RFID:<br />
RFID is a wireless, intangible, technology and because of this it can take<br />
on almost any form. I created a graphic that borrows from existing icons<br />
for wireless technology and combined it with a diagram of a family tree to<br />
describe the device’s function (left). This pattern was then laser cut into<br />
the top of the corian base.<br />
Illustration -<br />
“A Graphic Language for<br />
Touch” by Timo Arnall
Additional Information:<br />
Brass Cone:<br />
Audio In / Audio Out<br />
Corian Base:<br />
Houses data storage and RFID reader<br />
On - Off - On Toggle Switch:<br />
Play - Off - Record<br />
If Objects Could Speak...<br />
After this project was featured on the Fast Company website<br />
described as “Scrapbooking, for the RFID age” I was contacted by<br />
Linda Fantin at The Salt Lake Tribune, Utah -<br />
“I read about your RFID device and found the idea fascinating<br />
especially as it relates to my passion - scrapbooking and<br />
memory preservation. I would like to learn more about your<br />
idea and write about it in my monthly scrapbooking column<br />
in The Salt Lake Tribune, a newspaper in Utah, the epicenter<br />
of modern scrapbooking. (Members of the Mormon faith are<br />
encouraged to document their family histories, fueling the<br />
past-time’s popularity).”<br />
I found this feedback very interesting as it made me view my project<br />
in a new light and consider different ways the device my be used by<br />
different people.
Badge ME
Badge ME<br />
Socket for<br />
headphone<br />
jack<br />
Show off your music, not your music player.<br />
Scrolling dot<br />
matrix LCD<br />
screen<br />
Skip Track<br />
Forward<br />
Applications and websites like www.last.fm exist as social<br />
networking tools that bring listeners of the same types of<br />
music together.<br />
Badge ME is a tangible, mobile version of www.last.fm,<br />
bringing this digital interaction into the real world. It<br />
connects between your mp3 player and your headphones to<br />
reveal the song you are listening to.<br />
If Badge ME was manufactured I would be interested to<br />
see peoples reactions to it and also their behaviors when<br />
using the product. Would people be more inclined to start<br />
conversation with strangers knowing they listen to similar<br />
music? Would people change their playlist according to<br />
their environment or the people they are surrounded by, or<br />
even what they are wearing?<br />
Volume Up<br />
Volume Down<br />
Skip Track<br />
Back<br />
Wire to MP3<br />
player
Context:<br />
Now Listening -<br />
As part of this project I interviewed people about their favourite songs verses their guilty<br />
pleasure tracks, which would be disclosed for everyone to see as a result of wearing the badge.<br />
Jamie Rachael<br />
Sea of Love -<br />
Cat Power<br />
/<br />
Step Back in Time -<br />
Kylie Minogue<br />
Juliet Nikki<br />
America -<br />
Razorlight<br />
/<br />
Bat Out of Hell -<br />
MeatLoaf<br />
Badge ME<br />
Research suggests the types of music we listen to can be a good<br />
indication of our personalities, other interests and disposition.<br />
Often when you meet new people the subject of what music<br />
you like is one of the first topics of conversation and it creates<br />
bonds between people with similar interests.<br />
These Streets -<br />
Paolo Nutini<br />
/<br />
Poker Face -<br />
Lady Ga Ga<br />
In for the Kill -<br />
La Roux<br />
/<br />
Claire De Lune -<br />
Debussy
Mirror, Mirror<br />
“Mirror, mirror on the wall, who’s the<br />
fairest of them all?”<br />
- from the story of Snow White
Initial Investigations :<br />
How is cosmetic surgery changing?<br />
How will cosmetic surgery effect and be affected by human<br />
behaviour as technology develops?<br />
Mirror, Mirror<br />
Originally I proposed, what if the household name brand Braun provided cosmetic surgery,<br />
taking their current catalogue of beauty and grooming products to an extreme. Perhaps as<br />
medical technology evolves it will become more affordable and therefore more commonplace.
Physiognomy is the reading of a person’s character or<br />
personality from their physical appearance, especially<br />
the face.<br />
Recent research shows evidence that people’s faces<br />
can indicate such traits as trustworthiness, social<br />
dominance and aggression. It is also suggested you and<br />
your personality determine your own facial appearance<br />
as you age - facial bones are eroded and facial muscles<br />
are built up by the expressions that we habitually<br />
display.<br />
In these computer-generated images, the emotionally<br />
neutral face in the middle has been morphed to show<br />
the typical characteristics that make a face look more or<br />
less trustworthy and dominant.<br />
Illustration by Professor Alexander Todirov, Princeton<br />
University. Trends in Cognitive Sciences (Vol. 12, P. 455).<br />
Mirror, Mirror<br />
Development Research:<br />
Dr. Stephen Marquardt created a mask of the ‘perfect’<br />
face calculated using the golden ratio. The template<br />
is known to be used by plastic surgeons to map out<br />
patients features and suggest how to adjust them.
Mirror, Mirror<br />
What if when we looked in the mirror it gave us feedback, similar<br />
to that of standing on the bathroom scales?<br />
This mirror analyses your face using recognition technology and<br />
cross-references it with collated data to give quantified readings<br />
about your appearance. For example, It can give a measurement<br />
not only of beauty, but a reading of trustworthiness or describe<br />
how aggressive you are.<br />
Consciously and subconsciously we make judgements based on<br />
personal appearance about ourselves and others. On a primary<br />
level we asses factors like attractiveness and interpret emotions<br />
but research suggests our character can also be evaluated from<br />
our facial appearance.<br />
With this kind of data about ourselves being more freely<br />
calculated and communicated it may pressure people to have<br />
cosmetic surgery now, not only to make them more attractive, but<br />
also to hide or highlight certain attributes.
Tina<br />
For Habitat<br />
2008<br />
Cascade_09<br />
Multidisciplinary Group Design Project run by onedotzero and D&AD<br />
2009<br />
Helen Storey MBE Exhibition<br />
Working with KIN Design for Helen Storey and London College of Fashion<br />
2010<br />
These three projects were produced for external briefs.<br />
‘Tina’ marks where my cross-over from furniture design to interaction design<br />
began, to become my main focus of attention for my work.<br />
The following two projects gave me the chance to collaborate in<br />
multidisciplinary groups, working on interaction design briefs.
Tina
Tina<br />
In order to keep Tina’s light on you must give the lamp<br />
continued attention.<br />
To wake up Tina adjust its position and the light will come<br />
on for 20 minutes, after which it will turn itself off. Adjust<br />
it again to turn it on for another 20 minutes. Intended as<br />
a gentle reminder of time passing as you work, it will also<br />
ensure the lamp is only kept on when needed.<br />
Asked by Habitat to design a piece of domestic lighting<br />
constructed primarily from paper, this table lamp named<br />
Tina, is based on packaging nets and the form of a<br />
concertina.<br />
When Tina is moved or adjusted it will hold that position<br />
due to the wire structure in the folds of the lamp. The<br />
top can also be opened allowing the light to spill out<br />
increasing the brightness.<br />
20<br />
20<br />
20
Cascade_09<br />
Six day multidisciplinary design project.<br />
I was selected to take part in a multidisciplinary<br />
group design project run by D&AD and onedotzero.<br />
We were asked to ‘re-imagine the city’ for a project<br />
that was an experiment into the design process<br />
and how different design disciplines work and work<br />
together.<br />
We gave a presentation of our concepts and<br />
ideas at BFI, Southbank to members of the public<br />
and design industry as part of the onedotzero<br />
adventures in motion festival.
‘Re-imagine the city’ outcome.<br />
Our group developed a concept were people could<br />
customise the noise their oyster card makes when they<br />
touch in / out to describe their taste in music. This would<br />
then create a soundscape at tube stations to reflect the<br />
type of people that were travelling through it.<br />
Cascade_09
Helen Storey MBE Exhibition
Helen Storey MBE Exhibition<br />
‘From Fashion to Science. 1985 - 2010’.<br />
Working at KIN Design, we were asked by London College of<br />
Fashion to design, construct and install an exhibition for the<br />
fashion designer Helen Storey, in celebration of her recently<br />
awarded MBE.<br />
In-between four televisions that showed a retrospective of Helen<br />
Storey’s work, we folded origami panels from tracing paper<br />
with polypropylene supports, that fitted together to form a 3D<br />
structure. The structure was lit from behind with colour changing<br />
LED’s and grew out from the walls at a space in King’s Place,<br />
King’s Cross, where the exhibition was held.<br />
In addition we also created a DVD showing a collection of Helen<br />
Storey’s work that was held in a CD case handmade from folded<br />
origami for guests to take home with them.
Mapping Oral History<br />
For the GeoVation Challenge organised by Ordnance Survey<br />
2010<br />
Freesheets<br />
Self Initiated, intended for Art on the Underground<br />
In Progress<br />
100th_Monkey_Movement<br />
Self Initiated<br />
Ongoing<br />
The final three projects are concepts I have been working on recently and<br />
reflect ideas that I am currently interested in. They are still in early stages<br />
of development. They investigate how the internet is affecting peoples’<br />
behaviour, blending the virtual and real worlds and encouraging real world<br />
interactions / experiences via digital stimuli.
Mapping Oral History
Mapping Oral History<br />
Local social networking through oral history.<br />
This website concept utilises digital mapping, allowing users<br />
to tag locations and leave recorded messages / memories /<br />
stories about that area. This website offers people the chance<br />
to give a personal view of the places they have lived and been,<br />
building both a current and historical perspective, that can be<br />
catalogued and then heard by other people, tourists, visitors<br />
and possibly future generations.<br />
Also preconceived to make users more aware of their<br />
neighbours and encourage interaction between members of<br />
the same community within a digital space, hopefully being<br />
mirrored in the real world.<br />
This concept was devised for the GeoVation challenge,<br />
organised by Ordnance Survey. The brief was to explore<br />
innovative ways to use digital geographical information.<br />
Oral history is the recording, preservation and interpretation of<br />
historical information, based on the personal experiences and<br />
opinions of the speaker.
Freesheets<br />
A newspapers readership is around three times it’s circulation figure.
Freesheets<br />
“The web lets us all be publishers” - Russell Davies,<br />
Newspaper Club<br />
The web allows people to contribute their own content to<br />
it through a variety of mediums including blogs and twitter<br />
etc. And this kind of behaviour is becoming increasingly<br />
popular. Freesheets is intended to be deployed on London<br />
Underground to enable an analogue, real world experience<br />
of this activity.<br />
The average newspapers’ readership is about three times<br />
it’s circulation figure. Freesheets will highlight this subtle<br />
interaction between public transport passengers while<br />
also promoting it. People will be encouraged to contribute<br />
their personal news / views / adverts to freesheets, then<br />
leave it behind for the next person to do the same, building<br />
“localised” content in real-time. Conversations can be<br />
continued online using the #Freesheets hashtag.<br />
c<br />
m<br />
y<br />
k<br />
Text<br />
Advertisement<br />
Image<br />
Newspaper Information<br />
- Freesheets, modelled on the Evening Standard
100th<br />
Monkey<br />
Effect<br />
is<br />
a<br />
supposed<br />
phenomenon<br />
in<br />
which<br />
a<br />
learned<br />
behavior<br />
spreads<br />
instantaneously<br />
from<br />
one<br />
group<br />
of<br />
monkeys<br />
to<br />
all<br />
related<br />
monkeys<br />
once<br />
a<br />
critical<br />
number<br />
is<br />
reached.<br />
By<br />
generalization<br />
it<br />
paranormal<br />
spreading<br />
of<br />
an<br />
idea<br />
or<br />
ability<br />
to<br />
the<br />
remainder<br />
of<br />
a<br />
population<br />
once<br />
a<br />
certain<br />
portion<br />
of<br />
that<br />
population<br />
has<br />
heard<br />
of<br />
the<br />
new<br />
idea<br />
or<br />
learned<br />
the<br />
new<br />
instantaneous,<br />
means<br />
the<br />
ability.<br />
100th_Monkey_Movement<br />
Illustrations in collaboration with Daniel Haddock
100th_Monkey_Movement<br />
Secret Cinema - Lawrence of Arabia:<br />
I spent some time working for Secret Cinema, which also influenced<br />
this project.<br />
All of Secret Cinema’s promotion, hype and communication with<br />
audience members happens through digital means. They have a very<br />
strong online presence and members of their community are asked<br />
to carry out certain tasks for film screenings. For example, they’re<br />
asked to dress up accordingly and bring props, but for this film they<br />
also had to group themselves into ‘tribes’ according to where they live<br />
in London, which in turn created online and real world interactions.<br />
People displayed their ‘tribe markings’ on their social network profiles<br />
to link with other people who were in the same tribe as them. They<br />
were then encouraged to display their tribe markings when traveling<br />
to the film screening and group together once at the location. Visitors<br />
seemed really excited at the chance to act out of the norm and be part<br />
of this collective ‘secret’ immersive experience.
100th_Monkey_Movement<br />
Concept for a social experiment investigating the potential of<br />
social networking to affect people’s behavior and blending the<br />
real with the virtual.<br />
This project relates to ideas like “flash mobs” and “guerilla<br />
gardening” whereby people come together via digital means to<br />
perform collective actions in the real world. Also partly inspired<br />
by the subject of “serious gaming” and secret societies.<br />
The concept involves building a progressive digital community<br />
of at least 100 people, who every week are sent a message of<br />
a task they are to perform in the real world. Reinforced by the<br />
100th monkey theory and the belief that at least 100 other<br />
people are performing that same task during the same week<br />
they feel as though they are having a positive effect on the<br />
behavior of the whole of society.<br />
A big incentive for the experiment is to purposely disrupt<br />
people’s daily routine and give them an excuse to act slightly<br />
out of the norm. A small challenge for the week that will give<br />
them a bit of variation to what they do day after day. They may<br />
see it as a game they are playing with people around them, like<br />
they know something others don’t.
Example task and how it might be communicated.<br />
The tasks may be activities that people always have good<br />
intentions to do but never manage to get around to or lack<br />
motivation to carry out. They will be decided on collectively by<br />
the self-governing, online community of 100th Monkeys.<br />
100th_Monkey_Movement
<strong>Amina</strong> <strong>Nazari</strong><br />
www.aminanazari.com<br />
info@aminanazari.com<br />
0794 662 3551