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Shoe Design and Visualization

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Creating the upper surface of the last<br />

SHOE DESIGN AND VISUALIZATION WITH RHINOCEROS<br />

In the next step you will create the front (vamp) <strong>and</strong> back (heel) profile <strong>and</strong> the topline<br />

curves using the sketch as a guide.<br />

To draw the vamp curve<br />

1 Set the Curve layer as the current layer. (Edit menu: Layers > Edit Layers)<br />

2 In the Right viewport using the image as a<br />

guide, use the InterpCrv comm<strong>and</strong> to draw<br />

the front (or vamp) curve. (Curve menu:<br />

Free-form > Interpolate Points)<br />

Use the End object snap, to start the<br />

curve at the toe end of the sole profile<br />

curve.<br />

Use the End object snap to locate the end<br />

of the subcurve section.<br />

3 Rebuild the vamp curve using 25 control<br />

points.<br />

To draw <strong>and</strong> refine the topline curve<br />

1 In the Top viewport, use the InterpCrv<br />

comm<strong>and</strong> to draw a closed curve to<br />

represent the topline. (Curve menu: Freeform<br />

> Interpolate Points)<br />

Use the End object snap to start the curve<br />

at the end point of the vamp curve. Use<br />

Planar mode to keep the curve at the<br />

same elevation.<br />

Copyright © 2005, Institute of Biomechanics of Valencia <strong>and</strong> Robert McNeel & Associates. 15

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