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Shoe Design and Visualization

Shoe Design and Visualization

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Pattern Making<br />

SHOE DESIGN AND VISUALIZATION WITH RHINOCEROS<br />

Pattern making consists of flattening the 3-D surfaces that comprise the upper to create a<br />

template or pattern for cutting the leather or other material.<br />

While Rhino provides tools for conceptualizing designs <strong>and</strong> manufacturing certain<br />

components, features specifically for pattern making are not included.<br />

Currently, solutions are provided by Rhino plug-in applications such as ARL Exp<strong>and</strong>er, which<br />

can flatten these surfaces (www.albacoreresearch.com/exp<strong>and</strong>er.html).<br />

<strong>Shoe</strong> model flattened using Rhino plug-in ARL Exp<strong>and</strong>er.<br />

Footwear terminology<br />

Some terms used in the footwear industry are described below.<br />

Parts of a shoe<br />

Parts of a shoe: lining (1), tongue (2), vamp (3), welt (4), outsole (5), quarter (6), heel<br />

(7), backstay (8), topline (9). Source: Footwear Industries of America, Inc.<br />

<strong>Shoe</strong> components<br />

The terms vary among manufacturers of complete shoes <strong>and</strong> manufacturers of shoe<br />

components.<br />

The components of the complete shoe are shown:<br />

Copyright © 2005, Institute of Biomechanics of Valencia <strong>and</strong> Robert McNeel & Associates. 5

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