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A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

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Attachment Special Abilities<br />

Recce S X R Y - The attack card can make observation checks at<br />

a strength of X and range of Y<br />

Anti-Air X - The host card can initiate “Ground to Air” challenges<br />

against aircraft or helos attacking units or facilities in the same<br />

hex<br />

Anti-Missile X - The host card can initiate “Ground to Air”<br />

challenges against missiles attacking facilities in the same hex<br />

+X Attack - The attack attribute of the host card is increased by X<br />

dice<br />

Hyperkinetic +2 - The host unit receives a +2 damage bonus<br />

against large* units if a successful “Combat” challenge is made.<br />

Infantry-type** units receive a -1 damage modifier<br />

Armor Piercing + - The host unit receives a +1 damage bonus<br />

if a successful “Combat” challenge is made<br />

Anti-Personal +X - The host unit receives a +X damage bonus<br />

against infantry-type** units if a successful “Combat” challenge is<br />

made<br />

EMP + 0 - The host unit receives a +10 damage bonus minus a<br />

random roll of the defender’s resistance against electronic* units<br />

if a successful “Combat” challenge is made<br />

Damage (x .5) - Damage inflicted by the host unit in a<br />

successful attack is increased by a factor of 1.5<br />

Damage (x2) - Damage inflicted by the host unit in a successful<br />

attack is increased by a factor of 2.0<br />

Damage (x ) - Damage inflicted by the host unit in a successful<br />

attack is increased by a factor of 3.0<br />

Energy Weapon X - A random damage bonus of X is applied to<br />

damage inflicted in a successful “Combat” challenge<br />

Nerve Gas X - A random damage bonus between 1 and X minus<br />

a random roll of the defender’s resistance is applied to damage<br />

inflicted in a successful “Combat” challenge against a biologic***<br />

unit<br />

Neuro Toxin X - A damage bonus of X minus a random roll<br />

of the defender’s resistance is applied to damage inflicted in a<br />

successful “Combat” challenge against a biologic*** unit<br />

Omnivorous Bacteria 0 - A damage bonus of 10 minus a<br />

random roll of the defender’s resistance is applied to damage<br />

inflicted by the host unit in a successful “Combat” challenge<br />

Shock Attack - A successful “Ground Combat” challenge by<br />

the host unit results in the target unit being committed for the<br />

remainder of the turn if not already committed<br />

Poison X - A damage bonus of X minus a random roll of the<br />

defender’s resistance is applied to damage inflicted in a successful<br />

“Assassination” challenge against a biologic*** hero<br />

One Wound Kill - A successful “Assassination” challenge<br />

terminates the target hero<br />

+X Assassin Lvl - A bonus of X is applied to the host card’s<br />

“Assassin” special ability<br />

Armageddon Empires<br />

+X Def vs Sniper/Assassin - A bonus of X is applied to the<br />

host card’s defense dice pool during a “Sniper” or “Assassination”<br />

challenge<br />

Demolitions +X - A damage bonus of X minus a random roll<br />

of the defender’s resistance is applied to damage inflicted in a<br />

successful “Sabotage” challenge<br />

One Damage Destruction - A successful “Sabotage” challenge<br />

destroys the target facility with a single point of damage<br />

+X Saboteur Lvl - A bonus of X is applied to the host card’s<br />

“Saboteur” special ability<br />

+X Stealth Lvl - A bonus of X is applied to the host card’s<br />

“Stealth” special ability<br />

+X Def vs Sabotage - A bonus of X is applied to the host card’s<br />

defense dice pool during a “Sabotage” challenge<br />

+X Espionage Lvl - A bonus of X is applied to the host card’s<br />

“Espionage” special ability<br />

+X Tactician Lvl - A bonus of X is applied to the host card’s<br />

“Tactician” special ability<br />

+X Technologist Lvl - A bonus of X is applied to the host card’s<br />

“Technologist” special ability<br />

+X Geneticist Lvl - A bonus of X is applied to the host card’s<br />

“Geneticist” special ability<br />

+X Defense - The defense attribute of the host card is increased<br />

by X dice<br />

Ceramic Armor - - Any damage received by the unit is<br />

modified by -1<br />

Reactive Armor -2 - Any damage received by the unit is<br />

modified by -2<br />

Nanite Armor - - Any damage received by the unit is modified<br />

by -3<br />

Glitter Surface - Any damage received by non hyperkinetic<br />

attacks is modified by a random negative number between 1 and<br />

5<br />

AT Field X - Blocks any damage above X that would be applied<br />

to the unit<br />

Revitalize - When the host unit reaches 0 or less hit points in<br />

combat, the unit is restored to full hit points and this attachment<br />

is discarded<br />

+X Resistance - The resistance attribute of the host card is<br />

increased by X dice<br />

+X Fate - The fate attribute of the host card is increased by X<br />

+X Move - The movement points attribute of the host card is<br />

increased by X<br />

+X CR - The Command Rate attribute of the host card is<br />

increased by X<br />

+X Facility Level - The facility level attribute of the host card is<br />

increased by X

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