A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
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Attachment Special Abilities<br />
Recce S X R Y - The attack card can make observation checks at<br />
a strength of X and range of Y<br />
Anti-Air X - The host card can initiate “Ground to Air” challenges<br />
against aircraft or helos attacking units or facilities in the same<br />
hex<br />
Anti-Missile X - The host card can initiate “Ground to Air”<br />
challenges against missiles attacking facilities in the same hex<br />
+X Attack - The attack attribute of the host card is increased by X<br />
dice<br />
Hyperkinetic +2 - The host unit receives a +2 damage bonus<br />
against large* units if a successful “Combat” challenge is made.<br />
Infantry-type** units receive a -1 damage modifier<br />
Armor Piercing + - The host unit receives a +1 damage bonus<br />
if a successful “Combat” challenge is made<br />
Anti-Personal +X - The host unit receives a +X damage bonus<br />
against infantry-type** units if a successful “Combat” challenge is<br />
made<br />
EMP + 0 - The host unit receives a +10 damage bonus minus a<br />
random roll of the defender’s resistance against electronic* units<br />
if a successful “Combat” challenge is made<br />
Damage (x .5) - Damage inflicted by the host unit in a<br />
successful attack is increased by a factor of 1.5<br />
Damage (x2) - Damage inflicted by the host unit in a successful<br />
attack is increased by a factor of 2.0<br />
Damage (x ) - Damage inflicted by the host unit in a successful<br />
attack is increased by a factor of 3.0<br />
Energy Weapon X - A random damage bonus of X is applied to<br />
damage inflicted in a successful “Combat” challenge<br />
Nerve Gas X - A random damage bonus between 1 and X minus<br />
a random roll of the defender’s resistance is applied to damage<br />
inflicted in a successful “Combat” challenge against a biologic***<br />
unit<br />
Neuro Toxin X - A damage bonus of X minus a random roll<br />
of the defender’s resistance is applied to damage inflicted in a<br />
successful “Combat” challenge against a biologic*** unit<br />
Omnivorous Bacteria 0 - A damage bonus of 10 minus a<br />
random roll of the defender’s resistance is applied to damage<br />
inflicted by the host unit in a successful “Combat” challenge<br />
Shock Attack - A successful “Ground Combat” challenge by<br />
the host unit results in the target unit being committed for the<br />
remainder of the turn if not already committed<br />
Poison X - A damage bonus of X minus a random roll of the<br />
defender’s resistance is applied to damage inflicted in a successful<br />
“Assassination” challenge against a biologic*** hero<br />
One Wound Kill - A successful “Assassination” challenge<br />
terminates the target hero<br />
+X Assassin Lvl - A bonus of X is applied to the host card’s<br />
“Assassin” special ability<br />
Armageddon Empires<br />
+X Def vs Sniper/Assassin - A bonus of X is applied to the<br />
host card’s defense dice pool during a “Sniper” or “Assassination”<br />
challenge<br />
Demolitions +X - A damage bonus of X minus a random roll<br />
of the defender’s resistance is applied to damage inflicted in a<br />
successful “Sabotage” challenge<br />
One Damage Destruction - A successful “Sabotage” challenge<br />
destroys the target facility with a single point of damage<br />
+X Saboteur Lvl - A bonus of X is applied to the host card’s<br />
“Saboteur” special ability<br />
+X Stealth Lvl - A bonus of X is applied to the host card’s<br />
“Stealth” special ability<br />
+X Def vs Sabotage - A bonus of X is applied to the host card’s<br />
defense dice pool during a “Sabotage” challenge<br />
+X Espionage Lvl - A bonus of X is applied to the host card’s<br />
“Espionage” special ability<br />
+X Tactician Lvl - A bonus of X is applied to the host card’s<br />
“Tactician” special ability<br />
+X Technologist Lvl - A bonus of X is applied to the host card’s<br />
“Technologist” special ability<br />
+X Geneticist Lvl - A bonus of X is applied to the host card’s<br />
“Geneticist” special ability<br />
+X Defense - The defense attribute of the host card is increased<br />
by X dice<br />
Ceramic Armor - - Any damage received by the unit is<br />
modified by -1<br />
Reactive Armor -2 - Any damage received by the unit is<br />
modified by -2<br />
Nanite Armor - - Any damage received by the unit is modified<br />
by -3<br />
Glitter Surface - Any damage received by non hyperkinetic<br />
attacks is modified by a random negative number between 1 and<br />
5<br />
AT Field X - Blocks any damage above X that would be applied<br />
to the unit<br />
Revitalize - When the host unit reaches 0 or less hit points in<br />
combat, the unit is restored to full hit points and this attachment<br />
is discarded<br />
+X Resistance - The resistance attribute of the host card is<br />
increased by X dice<br />
+X Fate - The fate attribute of the host card is increased by X<br />
+X Move - The movement points attribute of the host card is<br />
increased by X<br />
+X CR - The Command Rate attribute of the host card is<br />
increased by X<br />
+X Facility Level - The facility level attribute of the host card is<br />
increased by X