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A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

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Appendix<br />

Hero Special Abilities<br />

Rapid Reaction -The AP cost to deploy the hero is 0 and the<br />

hero cost no AP to move when in an army<br />

Stealth X - The hero can engage stealth capability at level X<br />

Recce X Y - The hero can make observation checks at a range of<br />

X and strength of Y<br />

Tactician X - The hero can created tactics cards with ability level X<br />

Technologist X - The hero can created technology cards<br />

(devices/weapons) with ability level X<br />

Geneticist X - The hero can created technology cards<br />

(biotechnology) with ability level X<br />

Assassin X - The hero can conduct “Assassination Challenges”<br />

with ability level X<br />

Master Assassin - The hero can select targets in an<br />

“Assassination Challenge”<br />

Slayer - The hero can kill a target with a single wound in an<br />

“Assassination Challenge”<br />

Saboteur X - The hero can conduct “Sabotage Challenges” with<br />

ability level X<br />

Master Saboteur - The hero can select targets in a “Sabotage<br />

Challenge”<br />

Demolitionist - The hero can destroy a target with a single<br />

point of damage in a “Sabotage Challenge”<br />

Espionage X - The hero can conduct “Espionage Challenges”<br />

with ability level X<br />

Military Genius X - The hero adds +X to the attack and defense<br />

of all unit cards under his command<br />

Aggressive X - The hero adds +X points to his side to determine<br />

initiative during battle<br />

Raider X - The hero extends the supply range of his army by +X<br />

points<br />

Pathfinder X - The hero reduces the movement cost of his army<br />

by X Action Points<br />

Leader X - The hero increase the movement points available to<br />

his army by X points<br />

Air Ranger X - The hero increases the range for air assaults by<br />

his army by X points if the army is air assault capable<br />

Jump Master X - The hero reduces the Action Point cost for air<br />

assaults by his army by X points if the army is air assault capable<br />

Logistics Genius X - The hero increase the supply range of all<br />

armies in the empire by X if the hero is located in the same hex as<br />

the empire’s stronghold<br />

Chief of Staff X - The hero increases the player’s maximum<br />

hand size by X if the hero is located in the same hex as the<br />

empire’s stronghold<br />

Armageddon Empires<br />

Efficiency Expert X - The hero decreases the AP cost to draw<br />

a card by X if the hero is located in the same hex as the empire’s<br />

stronghold<br />

Motivator X - The hero increases the player’s base initiative<br />

dice by X if the hero is located in the same hex as the empire’s<br />

stronghold<br />

Trickster X - The hero can retreat his army at the beginning of<br />

the first round of combat and all retreat attacks are made at –X<br />

Intel Mastermind X - The hero adds X to the his empire’s<br />

espionage threshold and a bonus of X Action Points per turn if<br />

the hero is located in the same hex as a friendly Intel Center<br />

Master Administrator X - The hero adds X to any technology<br />

card creation rolls and a bonus of X Action Points per turn if the<br />

hero is located in the same hex as the empire’s stronghold<br />

Master Strategist X - The hero subtracts X from the threshold<br />

for any tactics card creation rolls and adds a bonus of X Action<br />

Points per turn if the hero is located in the same hex as a friendly<br />

academy<br />

Master Scientist X - The hero subtracts X from the threshold<br />

for any technology card creation rolls and adds a bonus of X<br />

Action Points per turn if the hero is located in the same hex as a<br />

friendly laboratory<br />

Organizational Genius X - The hero decreases the cost of<br />

creating armies or transferring units from armies by X<br />

Tactical Genius X - The hero reduces the Action Point cost of<br />

playing tactics cards by X and gets a free random tactics card at<br />

the beginning of any battle his army directly participates in if<br />

space is available in the tactics hand<br />

Charismatic X - The hero attracts X human resources per turn to<br />

his empire’s cause<br />

Inspirational - The hero increases by 1 point the experience<br />

gained every turn by his army<br />

Master Scout X - The hero increases the “Recce” ability of all<br />

units in its army by X steps<br />

Elusive X - The hero reduces the number of enemy die in a<br />

“Capture Kill”, “Assassination” or “Sniper” challenge by X<br />

Bounty Hunter X - The hero subtracts X from the capture<br />

threshold for any “Capture Kill” challenges and also enables the<br />

use of fate during the challenge<br />

Body Guard X - The hero increase the number of defending die<br />

in an enemy “Capture Kill”, “Assassination” or “Sniper” challenge by X<br />

Mechanic X - The hero reduces Action Point cost to repair unit<br />

cards in the same hex by X

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