A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
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Appendix<br />
Hero Special Abilities<br />
Rapid Reaction -The AP cost to deploy the hero is 0 and the<br />
hero cost no AP to move when in an army<br />
Stealth X - The hero can engage stealth capability at level X<br />
Recce X Y - The hero can make observation checks at a range of<br />
X and strength of Y<br />
Tactician X - The hero can created tactics cards with ability level X<br />
Technologist X - The hero can created technology cards<br />
(devices/weapons) with ability level X<br />
Geneticist X - The hero can created technology cards<br />
(biotechnology) with ability level X<br />
Assassin X - The hero can conduct “Assassination Challenges”<br />
with ability level X<br />
Master Assassin - The hero can select targets in an<br />
“Assassination Challenge”<br />
Slayer - The hero can kill a target with a single wound in an<br />
“Assassination Challenge”<br />
Saboteur X - The hero can conduct “Sabotage Challenges” with<br />
ability level X<br />
Master Saboteur - The hero can select targets in a “Sabotage<br />
Challenge”<br />
Demolitionist - The hero can destroy a target with a single<br />
point of damage in a “Sabotage Challenge”<br />
Espionage X - The hero can conduct “Espionage Challenges”<br />
with ability level X<br />
Military Genius X - The hero adds +X to the attack and defense<br />
of all unit cards under his command<br />
Aggressive X - The hero adds +X points to his side to determine<br />
initiative during battle<br />
Raider X - The hero extends the supply range of his army by +X<br />
points<br />
Pathfinder X - The hero reduces the movement cost of his army<br />
by X Action Points<br />
Leader X - The hero increase the movement points available to<br />
his army by X points<br />
Air Ranger X - The hero increases the range for air assaults by<br />
his army by X points if the army is air assault capable<br />
Jump Master X - The hero reduces the Action Point cost for air<br />
assaults by his army by X points if the army is air assault capable<br />
Logistics Genius X - The hero increase the supply range of all<br />
armies in the empire by X if the hero is located in the same hex as<br />
the empire’s stronghold<br />
Chief of Staff X - The hero increases the player’s maximum<br />
hand size by X if the hero is located in the same hex as the<br />
empire’s stronghold<br />
Armageddon Empires<br />
Efficiency Expert X - The hero decreases the AP cost to draw<br />
a card by X if the hero is located in the same hex as the empire’s<br />
stronghold<br />
Motivator X - The hero increases the player’s base initiative<br />
dice by X if the hero is located in the same hex as the empire’s<br />
stronghold<br />
Trickster X - The hero can retreat his army at the beginning of<br />
the first round of combat and all retreat attacks are made at –X<br />
Intel Mastermind X - The hero adds X to the his empire’s<br />
espionage threshold and a bonus of X Action Points per turn if<br />
the hero is located in the same hex as a friendly Intel Center<br />
Master Administrator X - The hero adds X to any technology<br />
card creation rolls and a bonus of X Action Points per turn if the<br />
hero is located in the same hex as the empire’s stronghold<br />
Master Strategist X - The hero subtracts X from the threshold<br />
for any tactics card creation rolls and adds a bonus of X Action<br />
Points per turn if the hero is located in the same hex as a friendly<br />
academy<br />
Master Scientist X - The hero subtracts X from the threshold<br />
for any technology card creation rolls and adds a bonus of X<br />
Action Points per turn if the hero is located in the same hex as a<br />
friendly laboratory<br />
Organizational Genius X - The hero decreases the cost of<br />
creating armies or transferring units from armies by X<br />
Tactical Genius X - The hero reduces the Action Point cost of<br />
playing tactics cards by X and gets a free random tactics card at<br />
the beginning of any battle his army directly participates in if<br />
space is available in the tactics hand<br />
Charismatic X - The hero attracts X human resources per turn to<br />
his empire’s cause<br />
Inspirational - The hero increases by 1 point the experience<br />
gained every turn by his army<br />
Master Scout X - The hero increases the “Recce” ability of all<br />
units in its army by X steps<br />
Elusive X - The hero reduces the number of enemy die in a<br />
“Capture Kill”, “Assassination” or “Sniper” challenge by X<br />
Bounty Hunter X - The hero subtracts X from the capture<br />
threshold for any “Capture Kill” challenges and also enables the<br />
use of fate during the challenge<br />
Body Guard X - The hero increase the number of defending die<br />
in an enemy “Capture Kill”, “Assassination” or “Sniper” challenge by X<br />
Mechanic X - The hero reduces Action Point cost to repair unit<br />
cards in the same hex by X