A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
Armageddon Empires Espionage Events Info A. Symbol/Faction Name B. Espionage Event Details Display C. Close Espionage Events Information Pad D. Tabs for Players’ Espionage Event Information Tile Special Encounter Interface A. Description of the Tile Special B. Player Response Options Tile Special Encounter Results A. Description of the Tile Special B. Resources Added To Stockpiles C. Proceed With Game Button A D B B B C A A C
Join/Bargain Encounter Interface A. Description of Join/Bargain Encounter B. Resource Costs for Independents to Join Faction (Bargain) C. Response Options Enemy Army Encounter Options Interface A. Symbol/Faction Name B. Hex Coordinate of Encounter C. Name of Hex D. Defense Bonuses Due to Facilities E. Defense Bonuses Due to Terrain F. Information on Army Moving G. View Moving Army Button H. Information on Friendly Armies in Hex I. Information on Enemy Armies in Hex J. View Enemy Armies in Hex K. Information on Specials In Hex/ Action Points Costs for Capture Kill Ops L. Response Buttons For Moving Unit Basic Challenge Interface A. Faction Symbol/Name B. Challenge Type C. Attacker Fate Indicator/Spend Fate Point Button D. Roll Dice Button E. Attacker Dice Pool F. Defender Hit Points Indicator G. Dice Roll Results Indicators H. Defender Dice Pool I. Tactic Card Activation Slot – Drag Tactic Cards Here To Activate J. Results Text K. Accept Challenge Results Button B C A B C H F K L A H B F J E J K D E A C G Armageddon Empires I D I
- Page 1 and 2: A Post-Apocalyptic Turn Based Strat
- Page 3 and 4: INDEX The Great Cataclysm of 2025 .
- Page 5 and 6: INDEX cont. The User Interface Guid
- Page 7 and 8: Armageddon Empires Introduction Wel
- Page 9 and 10: Getting Started: Play Example This
- Page 11 and 12: Screen Shot 6 option the army icon
- Page 13 and 14: as required by the card. To deploy
- Page 15 and 16: Edit Deck Menu Once you click “Ed
- Page 17 and 18: Defense Die Strength: Each unit has
- Page 19 and 20: die has a 50% chance of rolling pos
- Page 21 and 22: Fight: This attitude indicates that
- Page 23 and 24: ✘ Armies must be named by the pla
- Page 25 and 26: ✘ ✘ ✘ ✘ ✘ For aircraft ra
- Page 27 and 28: Some facilities like minefields hav
- Page 29 and 30: ight of “Defender’s Prerogative
- Page 31 and 32: of its “Air To Air” special abi
- Page 33 and 34: ✘ ✘ A non-stealthed combat capa
- Page 35 and 36: Units and Facilities If the unit or
- Page 37 and 38: Determine Lay Tiles Order A. Roll D
- Page 39 and 40: Player Hand A. Card Viewing Slots (
- Page 41: Roll For Initiative/AP Allocation A
- Page 45 and 46: Appendix Hero Special Abilities Rap
- Page 47 and 48: each time it destroys an enemy unit
- Page 49 and 50: Attachment Special Abilities Recce
- Page 51 and 52: Tactic Special Abilities +X Fate Po
- Page 53 and 54: The Machine Empire: Tactic Cards Ge
- Page 55 and 56: The Xenopods continued... Gene Card
- Page 57: The Free Mutants continued... Tech
Join/Bargain Encounter Interface<br />
A. Description of Join/Bargain Encounter<br />
B. Resource Costs for Independents to<br />
Join Faction (Bargain)<br />
C. Response Options<br />
Enemy Army Encounter<br />
Options Interface<br />
A. Symbol/Faction Name<br />
B. Hex Coordinate of Encounter<br />
C. Name of Hex<br />
D. Defense Bonuses Due to Facilities<br />
E. Defense Bonuses Due to Terrain<br />
F. Information on Army Moving<br />
G. View Moving Army Button<br />
H. Information on Friendly Armies in Hex<br />
I. Information on Enemy Armies in Hex<br />
J. View Enemy Armies in Hex<br />
K. Information on Specials In Hex/<br />
Action Points Costs for Capture<br />
Kill Ops<br />
L. Response Buttons For Moving Unit<br />
Basic Challenge Interface<br />
A. Faction Symbol/Name<br />
B. Challenge Type<br />
C. Attacker Fate Indicator/Spend Fate<br />
Point Button<br />
D. Roll Dice Button<br />
E. Attacker Dice Pool<br />
F. Defender Hit Points Indicator<br />
G. Dice Roll Results Indicators<br />
H. Defender Dice Pool<br />
I. Tactic Card Activation Slot – Drag<br />
Tactic Cards Here To Activate<br />
J. Results Text<br />
K. Accept Challenge Results Button<br />
B<br />
C<br />
A B C<br />
H<br />
F<br />
K L<br />
A<br />
H<br />
B<br />
F<br />
J<br />
E<br />
J K<br />
D<br />
E<br />
A<br />
C<br />
G<br />
Armageddon Empires<br />
I<br />
D<br />
I