A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
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Armageddon Empires<br />
have more than enough Action Points to build the collector. You<br />
left click on the army symbol in the resource hex and bring up the<br />
“Army Viewer” interface. You can now see the Honore Harris card<br />
in the army. By right clicking on her card you can access any of<br />
Screen Shot 10<br />
Screen Shot 11<br />
her special abilities (Screen Shot 10). In this case all heroes have<br />
the innate special ability to create a resource collector. The option<br />
to create the collector in the hex appears on a pad. Since the text<br />
is black the action point and resources requirements to create<br />
the collector have been met. Left click on the text entry and the<br />
collector is deployed to the hex. You close the “Army Viewer”<br />
interface and note that a new icon appears in the hex denoting<br />
the existence of a collection facility in the hex (Screen Shot 11).<br />
If you left click on the “Players” button the “Empire Information”<br />
screen will appear and the number of human resources collected<br />
per turn will now read as “2.” In this way<br />
you can expand your resource base so<br />
that you can gather enough resources<br />
to build some more powerful armies.<br />
Remember that collector facilities are<br />
very vulnerable. Even a single enemy<br />
hero entering the hex can destroy the<br />
collector cards if there is not a combat<br />
capable army in the hex or an outpost<br />
or stronghold facility present in an<br />
unguarded hex. Basically, if the enemy<br />
can exert control in the hex the facility<br />
card is destroyed.<br />
Now that you have mastered army<br />
creation and movement let’s take a look<br />
at how you deploy facility cards to the<br />
game board. The technique is essentially<br />
the same as deploying unit cards. Drag<br />
the facility card to a valid hex and release<br />
it with the cursor over the target hex<br />
(Screen Shot 12). Facility cards other<br />
than outposts or minefields must be<br />
deployed to a hex that already contains<br />
an outpost or stronghold card. There<br />
must also be a slot available. An outpost<br />
or stronghold can “host” as many additional cards as it has levels.<br />
You will have to upgrade the outpost or stronghold to raise its<br />
level and thus gain additional slots for hosting other facilities. This<br />
is accomplished in the “Base Viewer” interface which is opened up<br />
by left clicking on the facility icon on the map. You can then right<br />
Screen Shot 12<br />
click on the outpost or stronghold card in the viewer to bring<br />
up a special abilities option pad which will include the option to<br />
upgrade the facility if all requirements are met.<br />
In order to deploy an outpost card to the game board you must<br />
have a hero card or a unit card with the “engineer” special ability<br />
in a hex that is controlled by your faction and in supply. You<br />
must also have sufficient Action Points and resources available