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A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

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Armageddon Empires<br />

have more than enough Action Points to build the collector. You<br />

left click on the army symbol in the resource hex and bring up the<br />

“Army Viewer” interface. You can now see the Honore Harris card<br />

in the army. By right clicking on her card you can access any of<br />

Screen Shot 10<br />

Screen Shot 11<br />

her special abilities (Screen Shot 10). In this case all heroes have<br />

the innate special ability to create a resource collector. The option<br />

to create the collector in the hex appears on a pad. Since the text<br />

is black the action point and resources requirements to create<br />

the collector have been met. Left click on the text entry and the<br />

collector is deployed to the hex. You close the “Army Viewer”<br />

interface and note that a new icon appears in the hex denoting<br />

the existence of a collection facility in the hex (Screen Shot 11).<br />

If you left click on the “Players” button the “Empire Information”<br />

screen will appear and the number of human resources collected<br />

per turn will now read as “2.” In this way<br />

you can expand your resource base so<br />

that you can gather enough resources<br />

to build some more powerful armies.<br />

Remember that collector facilities are<br />

very vulnerable. Even a single enemy<br />

hero entering the hex can destroy the<br />

collector cards if there is not a combat<br />

capable army in the hex or an outpost<br />

or stronghold facility present in an<br />

unguarded hex. Basically, if the enemy<br />

can exert control in the hex the facility<br />

card is destroyed.<br />

Now that you have mastered army<br />

creation and movement let’s take a look<br />

at how you deploy facility cards to the<br />

game board. The technique is essentially<br />

the same as deploying unit cards. Drag<br />

the facility card to a valid hex and release<br />

it with the cursor over the target hex<br />

(Screen Shot 12). Facility cards other<br />

than outposts or minefields must be<br />

deployed to a hex that already contains<br />

an outpost or stronghold card. There<br />

must also be a slot available. An outpost<br />

or stronghold can “host” as many additional cards as it has levels.<br />

You will have to upgrade the outpost or stronghold to raise its<br />

level and thus gain additional slots for hosting other facilities. This<br />

is accomplished in the “Base Viewer” interface which is opened up<br />

by left clicking on the facility icon on the map. You can then right<br />

Screen Shot 12<br />

click on the outpost or stronghold card in the viewer to bring<br />

up a special abilities option pad which will include the option to<br />

upgrade the facility if all requirements are met.<br />

In order to deploy an outpost card to the game board you must<br />

have a hero card or a unit card with the “engineer” special ability<br />

in a hex that is controlled by your faction and in supply. You<br />

must also have sufficient Action Points and resources available

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