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A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet

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Screen Shot 6<br />

option the army icon will jump to your mouse cursor and the<br />

tiles will highlight indicating valid hex locations for movement.<br />

Your origin hex will be highlighted in orange (Screen Shot 6).<br />

Valid adjacent hexes will be highlighted in green. You will have to<br />

left click the mouse cursor with the attached army icon into one<br />

of these to move the unit. Hexes that you potentially can reach<br />

upon moving to an adjacent green hex are highlighted in yellow.<br />

You move your unit around the map two hexes and suddenly<br />

a dialogue box pops up indicating you have stumbled upon a<br />

Screen Shot 7<br />

“special” in a hex. You still have movement points available and<br />

you could click on continue to keep moving but you decide to<br />

claim the resources that this special might offer (Screen Shot 7).<br />

You left click on the “Claim” button and 4 energy resources are<br />

added to your stockpiles (Screen Shot 8). Claiming the special<br />

ends your army’s movement for this turn. You decide to end your<br />

turn and click on the “End <strong>Turn</strong>” button in the upper right hand<br />

corner. The AI has already taken its turn so you start the round of<br />

turns again by buying dice. You don’t have many resources so just<br />

click “OK” and proceed to the “Determine Initiative” dialogue box.<br />

Armageddon Empires<br />

Screen Shot 8<br />

Click on the “Roll Die” button and watch the dice roll. Again the<br />

winner will be assigned 12 Action Points and go first. The loser<br />

receives 6 Action Points and takes his turn second. You lose the<br />

initiative again and take your turn second. The AI quickly takes<br />

its turn. Moving your “Recon Alpha” a few more hexes around<br />

the map you notice that you have discovered a tile with human<br />

resources available for collection. You will need to get a hero card<br />

or a unit card with the “engineer” special ability to the hex in order<br />

to create a resource collection card there. You have a hero name<br />

“Honore Harris” in your hand but she requires 2 human resources<br />

to deploy. You hit end turn and win the next initiative roll as well<br />

as pick up the additional human resource for a total of 2. You<br />

drag “Honore Harris” to your stronghold hex and opening up the<br />

army viewer interface create an army as before calling it “Battle<br />

Group Z.” You drag the hero card into the new army and exit the<br />

viewer. You right click on the army icon and move the army to the<br />

resource hex. Now that you have the army containing your hero<br />

in the right hex (Screen Shot 9) you are going to have to wait a<br />

turn to have enough resources to build the collector in the hex.<br />

You click on end turn and after the AI finishes its turn you start<br />

the next round rolling for initiative. You lose the initiative but you<br />

Screen Shot 9<br />

5

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