A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
A Post-Apocalyptic Turn Based Strategy Game - Cryptic Comet
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Screen Shot 6<br />
option the army icon will jump to your mouse cursor and the<br />
tiles will highlight indicating valid hex locations for movement.<br />
Your origin hex will be highlighted in orange (Screen Shot 6).<br />
Valid adjacent hexes will be highlighted in green. You will have to<br />
left click the mouse cursor with the attached army icon into one<br />
of these to move the unit. Hexes that you potentially can reach<br />
upon moving to an adjacent green hex are highlighted in yellow.<br />
You move your unit around the map two hexes and suddenly<br />
a dialogue box pops up indicating you have stumbled upon a<br />
Screen Shot 7<br />
“special” in a hex. You still have movement points available and<br />
you could click on continue to keep moving but you decide to<br />
claim the resources that this special might offer (Screen Shot 7).<br />
You left click on the “Claim” button and 4 energy resources are<br />
added to your stockpiles (Screen Shot 8). Claiming the special<br />
ends your army’s movement for this turn. You decide to end your<br />
turn and click on the “End <strong>Turn</strong>” button in the upper right hand<br />
corner. The AI has already taken its turn so you start the round of<br />
turns again by buying dice. You don’t have many resources so just<br />
click “OK” and proceed to the “Determine Initiative” dialogue box.<br />
Armageddon Empires<br />
Screen Shot 8<br />
Click on the “Roll Die” button and watch the dice roll. Again the<br />
winner will be assigned 12 Action Points and go first. The loser<br />
receives 6 Action Points and takes his turn second. You lose the<br />
initiative again and take your turn second. The AI quickly takes<br />
its turn. Moving your “Recon Alpha” a few more hexes around<br />
the map you notice that you have discovered a tile with human<br />
resources available for collection. You will need to get a hero card<br />
or a unit card with the “engineer” special ability to the hex in order<br />
to create a resource collection card there. You have a hero name<br />
“Honore Harris” in your hand but she requires 2 human resources<br />
to deploy. You hit end turn and win the next initiative roll as well<br />
as pick up the additional human resource for a total of 2. You<br />
drag “Honore Harris” to your stronghold hex and opening up the<br />
army viewer interface create an army as before calling it “Battle<br />
Group Z.” You drag the hero card into the new army and exit the<br />
viewer. You right click on the army icon and move the army to the<br />
resource hex. Now that you have the army containing your hero<br />
in the right hex (Screen Shot 9) you are going to have to wait a<br />
turn to have enough resources to build the collector in the hex.<br />
You click on end turn and after the AI finishes its turn you start<br />
the next round rolling for initiative. You lose the initiative but you<br />
Screen Shot 9<br />
5